Arcane Labyrinth is a battle mode in AFK Journey that gets unlocked after you complete AFK Stage 40.
This mode has multiple difficulty levels, and each one of them has 20 levels to go through. Once you complete level 15 of one difficulty level, the next one gets unlocked.
Below will be a detailed Arcane Labyrinth guide with tips on how to conquer it!
Arcane Labyrinth Guide

In Arcane Labyrinth, you’ll come across multiple enemies on every level. Some of these enemies will include playable heroes in the game.
Additionally, these enemies become increasingly difficult as you progress deeper into the Labyrinth. Enemies you encounter on Lv. 1 of Difficulty Level 1 are much weaker compared to the enemies you will encounter on Lv.14 of the same Difficulty Level.
The 15th stage will have the ultimate boss to fight against. Once you defeat it, Difficulty Level 2 will be unlocked. There are a total of 15 difficulty levels in the game at the moment.
Best Heroes
Recommended Heroes List
![]() Thoran | ![]() Temesia | ![]() Smokey & Meerky | ![]() Reinier | ![]() Cecia |
![]() Odie | ![]() Viperian | ![]() Korin | ![]() Igor | ![]() Vala |
With only 10 Hero Slots, it is crucial to select the best heroes per attempt at the Arcane Labyrinth. Above, we've included a list of the heroes we've found to be most effective based on our experience with the battle mode.
Looking at this team, it's easy to tell that we're trying to cover all of our bases. Thoran and Temesia take up the role of our shields. They're survivable and will create space for our DPS units to do their jobs.
Speaking of DPS, we've included Odie, Vala, Viperian, and Cecia. All of whom can either deal with the enemy backline or reach the backline.
For supports, we've opted to include Smokey & Meerky and Reiner, for their offensive capabilities. And finally, we're rounding out the team with Korin and Igor, who will act as sub-tanks.
Best Gates

Before each of the 15 stages of a Difficulty Level, you will get to choose some Relic, Item, and Blessing Gates that have special boosts and power-ups.
Some will improve the defense of your allied heroes, while others will increase the attack speed. There are many more, and you can choose any relic or gate more than once as well.
Recommended Gates
- Guard (Relic): It will enhance your Physical and Magic DEF by 10%. Upgrading it often will make your heroes almost immune to these attacks.
- Swiftblade: (Relic) This will increase the attack speed of all your heroes by 10. If you keep upgrading it, the attack speed will be far quicker compared to the default one.
- Fortitude (Relic): It will increase the HP of every hero by 10%, and upgrading it is very beneficial, especially in the later difficulty levels.
- First Aid Kit (Blessing): This will grant you two resurrection potions, but you won't be able to buy more from Fitz's store then.
- Double Crystals (Blessing): This gate will grant you twice the crystals that you currently have.
- Resurrection Potion (Item): This will grant you a potion to revive a hero with full HP.
List of All Gates
| Name | Gate Type | Effect |
|---|---|---|
| Warmth | Relic | Restores 10% HP to all deployed heroes upon victory in battle. |
| Guard | Relic | Increases Phys DEF and Magic DEF by 10%. |
| Potential | Relic | Restores 20 Energy after casting an Ultimate. |
| Swiftblade | Relic | Increases ATK SPD by 10. |
| Vanquish | Relic | Increases ATK by 5%. |
| Fortitude | Relic | Increases HP by 10%. |
| Santuary | Relic | Increases Vitality by 10. |
| Speedy Recovery | Relic | Increases Haste by 5. |
| Lump Sum | Blessing | Gain Pure Crystal x150 and stop obtaining Pure Crystals after defeating enemies. |
| Relic Rewards | Blessing | Obtain additional Relic x1 of the same type when defeating enemies. |
| Double Crystals | Blessing | Doubles the amount of Pure Crystals currently owned when picked up. |
| First Aid Kit | Blessing | Obtain Resurrection Potion x2 and stop having Resurrection Potions in the store. |
| Resurrection Potion | Item | Use to revive 1 selected hero and fully restore the hero's Energy. |
Best Crests

After you complete a relic set, you will be taken to the section to select a crest.
Crests are also awarded after you complete stages 5, 10, and 15. The regular ones are rare and elite, while the best ones are epic.
They will help you with your attack, defense, ultimate, and more stuff, depending on which ones you get.
Recommended Crests
- Blades of Wind (Epic): It deals 3% additional damage to the enemies according to their max HP, along with restoring your hero's energy by 50 when they attack enemies under control effects.
- Monsoon Assault (Epic): Enemies are stunned for 2s and receive 10% of their max HP's damage every 10s.
- Victor's Blade (Epic): After an enemy hero is defeated, the ATK SPD of your heroes increases by 25.
- Stunning Attack (Elite): It stuns the enemies for 3 seconds at the start of the battle after giving them true damage equal to 10% of their max HP.
- Hurricane Terror (Elite): Whenever an enemy hero is defeated, fright inflicts on others for 3s.
- Titanic Might (Elite): Your heroes' ATK increases by 1% and Phys and Magic DEF increase by 2.5% based on their max HP.
- Division of Labor (Rare): If your 5-hero team has different hero classes, then your ATK, PHYs DEF, and Magic DEF will increase by 20%.
- Divine Soldier (Rare): Your front-most hero gets thrown to the enemy side and stuns all the enemies for 5s.
List of All Crests
| Name | Rarity | Effect |
|---|---|---|
| Impact Armor | Rare | Reduces the damage allied heroes receive from enemies on the enemy's side of the battlefield by 25%. |
| Blade of Immunity | Rare | Grants control immunity to allied heroes whose HP ratio is below 70%. |
| Energy Shield | Rare | Restores 100 Energy every 3s for allied heroes with shields. |
| Conquer | Rare | Reduces Phys DEF and Magic DEF by 15% for allied heroes, and converts 5 times the amount of reduced Phys DEF and Magic DEF into ATK. |
| Swift Shield | Rare | Increases ATK SPD by 25 for allied heroes with shields. |
| Lasting Shield | Rare | When an allied hero's shield duration expires, converts 50% of the remaining shield value into healing for the hero. The healing comes from the ally that granted the shield. |
| Impact Shield | Rare | Each allied hero gains a shield equal to 30% of their max HP when entering the enemy side of the battlefield for the first time. |
| Shattering Gust | Rare | Every time an allied hero casts Ultimate gains a shield equal to 15% of their max HP for 5s. |
| Division of Labor | Rare | Increases ATK, Phys DEF, and Magic DEF by 20% when the deployed allied heroes are all from different classes. |
| Focusing Sight | Rare | Increases Crit by 30 for allied heroes when no enemies are detected within 2 tiles. |
| Divine Soldier | Rare | Throws the front-most allied hero to the area with the most enemies when a battle start. The hero stuns nearby enemies for 5s when landing. |
| Impact Spear | Rare | Allied heroes deal 25% more damage to enemies on the enemy side of the battlefield. |
| Fiery Dash | Rare | Increases Haste by 30 for 3s when allied heroes deal a critical strike. |
| Wind Blessing | Rare | Increases the duration of control effects inflicted on enemies by 20%. |
| Concentrate | Rare | Increases the damage allied heroes deal by 50% if they do not move for 3s. |
| Absorption of Greed | Rare | Allied heroes can absorb 10% of the target's HP with normal attacks. This effect is considered crest healing and can be triggered once per enemy by each ally every 5s. |
| Power Draining | Rare | Stun an enemy hero for 2s after the enemy's Ultimate ends. |
| Entwined Fury | Rare | Grants 40% additional crit rate to allied heroes when dealing damage to enemies under control effects. |
| Dominance | Rare | Restores 100 Energy for allied heroes when a battle starts. |
| Mauler Fang | Rare | For every Mauler hero deployed, increases allied heroes' ATK, Phys DEF, Magic DEF, and HP by 5%. |
| Heated Hammering | Rare | Allied heroes can stun their targets for 2s when they deal a critical strike. This effect can be triggered once for each enemy hero every 5s. |
| Might Tide | Rare | Increases Crit by 30 for allied heroes whose HP ratio is above 95%. |
| Raging Fire | Rare | Increases allied heroes' Crit by 15. |
| Energy Tide | Rare | Restores 100 Energy every 3s for allied heroes whose HP ratio is above 95%. |
| Critical Advancement | Rare | Increases critical damage by 30% when allied heroes deal a critical strike with a normal attack. |
| Furious Attack | Rare | All allied heroes' first 5 normal attacks are guaranteed critical strikes. |
| Furious Extraction | Rare | Grants 25% additional Life Drain to allied heroes when dealing a critical strike. |
| Sandstrom | Rare | Enemy heroes under control effects receive 20% more damage. |
| Freezing Warning | Rare | Stuns each enemy for 3s when their Energy is more than 500 for the first time. |
| Fierce Shield | Elite | Every time an allied hero casts Ultimate, gains a shield equal to 15% of their max HP for 5s. |
| Speedy Recovery Force | Elite | Doubles the Haste bonus granted by Speedy Recovery series Relics. |
| Timed Bonus | Elite | Every 3s in battle, increases ATK, Phys DEF, and Magic DEF by 2% for allied heroes, up to 40%. |
| Defensive Counterattack | Elite | Whenever an allied hero gains a shield, stuns the enemy for 2s with their next attack when dealing damage. This effect can be triggered once for each allied hero in 5s. |
| Stunning Attack | Elite | When a battle starts, all enemies receive true damage equal to 10% of max HP and are stunned for 3s. |
| Hurricane Terror | Elite | Inflicts Fright on all enemies for 3s whenever an enemy hero is defeated. |
| Annihilation Mark | Elite | 5s into a battle, marks 2 enemy heroes who currently have the lowest HP ratio. When allies deal damage to marked enemies, their ATK SPD is increased by 60 for 3s. |
| Titanic Might | Elite | Based on allied heroes max HP, their ATK is increased by 1% and Phys DEF and Magic DEF by 2.5% during battle. |
| Weakness Penetration | Epic | Allied heroes have a 5% chance to 5 times the original damage. |
| Victor's Blade | Epic | Increases ATK SPD by 25 for allied heroes whenever an enemy hero is defeated. |
| Monsoon Assault | Epic | Once every 10s, all enemies receive true damage equal to 10% of max HP and are stunned for 2s. |
| Blades of Wind | Epic | Allied heroes deal additional true damage equal to 3% of the targets' max HP and restore energy by 50 when dealing damage to enemy heroes under control effects. The effect can be triggered once per enemy by each ally every 3s. |
Arcane Labyrinth Tips and Tricks
Following are some tips and tricks that will make this battle mode easier for you.
Upgrade Your Heroes and Equipment
Always make sure that all your heroes and equipment are upgraded before entering the Arcane Labyrinth.
Because if not, you’ll be bound to lose early. Have the strongest heroes in your lineup equipped with the best equipment.
Bring a Well-Rounded Team
Always make sure that your team does not have all the heroes of the same type. For example, don’t make a team with only warriors or supporters.
You would want to have a diverse team with a healer, tank, mage, warrior, and marksman/rogue. Now it is up to you to decide what combination you’ll be going in with.
We have already listed the best heroes above!
Position Your Heroes Strategically

Don’t just randomly place any 5 heroes. This will do more harm than good.
Ensure that all your heroes are placed according to a tactic that you think will work best.
Generally, you would want to have your ranged heroes at the back, support/healers in the middle, and short-range attackers/tanks in the front.
Moreover, don’t let all the enemies attack a single hero by placing them in front alone. You would prefer dividing the enemy attacks among multiple heroes so a single one doesn’t get killed in the starting game.
How to Play
Below is everything you need to know about how to play Arcane Labyrinth from the start to the end.
Select Your Heroes
The first step is to select the heroes. The first difficulty level only lets you select 5 heroes, but this amount increases to 10 from difficulty level 2 and onwards.
Always make sure that your team does not have all the heroes of the same type. For example, don’t make a team with only warriors or supporters.
You would want to have a diverse team with a healer, tank, mage, warrior, and marksman/rogue. Now it is up to you to decide what combination you’ll be going in with.
Choose the Difficulty Level

The second step is to choose the Difficulty Level. If you are just starting, you’ll have level 1 by default. But once you beat it, level 2 will unlock, and so on.
Deploy Your Heroes

Once you complete Difficulty Level 1, you will be able to select 10 heroes. However, only 5 can be deployed to the battle.
The main 5-hero team I usually use at the moment includes:
- Igor (Warrior)
- Smokey and Meerky (Support)
- Antandra (Tank)
- Cecia (Marksman)
- Viperian (Mage)
You are free to try out your own combinations and see which one works best for you! Also, here is our AFK Journey hero tier list.
Select the Relic Gates

We have already discussed what relics are, so I won’t be mentioning them much here. But just as a reminder, make sure you are choosing the best ones according to your team!
Utilize Fitz's Store

Fitz’s store can appear randomly in place of a relic gate or after you choose a Pure Crystal Gate. Here you can buy passive powers, which can boost your team a lot.
Some of them will restore your energy after casting an ultimate, some will restore your HP by 10%, and so on.
It can also let you choose a relic between three random ones, and there are also options to increase your crystal rewards and revive a hero by getting the Resurrection Potion.
Defeat the Boss

Level 15 of the game will have a boss to fight against. You will find it easier to beat it in the early difficulties, but he will keep getting stronger as the difficulty level progresses.
Once you defeat the boss, the Deep Challenge will unlock.
Deep Challenge

When you complete levels 16–19 of a Difficulty Level, the ultimate boss gets unlocked at level 20.
And just so you know, it cannot die. All you can do is try to do as much damage as you can and improve your rankings.
The ranking won’t be available until the 20th stage of a difficulty level is cleared.
Rewards

The first three difficulty levels have hero essence and epic invite letters as rewards. And from 4 to 15, you will only get epic invite letters. Also, keep in mind that these rewards will only be awarded when you clear a level for the first time.
List of Arcane Labyrinth Rewards
| Difficulty Level | Rewards |
| 1 | 3 Epic Invite Letters and 200 Hero Essence |
| 2 | 3 Epic Invite Letters and 400 Hero Essence |
| 3 | 3 Epic Invite Letters and 600 Hero Essence |
| 4 | 3 Epic Invite Letters |
| 5 | 3 Epic Invite Letters |
| 6 | 3 Epic Invite Letters |
| 7 | 3 Epic Invite Letters |
| 8 | 3 Epic Invite Letters |
| 9 | 3 Epic Invite Letters |
| 10 | 3 Epic Invite Letters |
| 11 | 3 Epic Invite Letters |
| 12 | 3 Epic Invite Letters |
| 13 | 3 Epic Invite Letters |
| 14 | 3 Epic Invite Letters |
| 15 | 3 Epic Invite Letters |
Related AFK Journey (AFK2) Articles
Head over to our AFK Journey (AFK2) guides and walkthrough page by clicking on the link below to see a list of tips and tricks, strategies, and tier lists to make your journey through Esperia much easier!










