Verina is a 5-star Spectro Rectifier-type resonator in Wuthering Waves. Read ahead to learn more about her skills, how to obtain her, as well as her best builds and teammates!
How to Get Verina
Convene

You can get Verina from the following Convenes (i.e. banners):
| Convene Types | Base Rates for 5★ Characters |
|---|---|
| Novice Convene (Removed upon receiving a random 5★ Character) | 0.8% |
| Beginner's Choice Convene (Removed upon receiving the targeted 5★ Character) | 0.8% (100% chance to get the targeted 5★ character within 80 pulls) |
| Character Permanent Convene | 0.8% |
| Character Event Convene | 0.8% (50% chance to get the featured Event character upon pulling a 5★ Character, then 100% in the following pity if a random 5★ Character has been obtained from the previous pity instead) |
Verina Overview
Base Stats (Lv1)
| Verina (Japanese VA: Yū Sasahara) (English VA: Heather Nicol) (Chinese VA: Zhao Shuang) (Korean VA: Kang Shin Chun) | |||||
![]() Image: HK KURO GAMES LIMITED | |||||
![]() Attribute: Spectro | Weapon: Rectifier | ||||
| HP 788 | ATK 21 | DEF 88 | |||
| Energy 150 | CRIT Rate 5% | Healing Bonus 0% | |||
Active Skills
| Skills | Effects |
|---|---|
| Cultivation (Basic Attack) | Basic Attack: Cultivate vines to perform up to 5 attacks, causing Spectro damage. Heavy Attack: Consume Stamina to dash forward, causing Spectro damage. Mid-air Attack: Verina consumes stamina to perform up to 3 consecutive attacks in mid-air, dealing Spectro DMG. Mid-air Heavy Attack: Hold Basic Attack to consume Stamina for a mid-air Plunging Attack, causing Spectro damage. Dodge Counter: After a successful Dodge for a certain period, using Basic Attack will attack the target, causing Spectro damage. |
| Botany Experiment (Resonance Skill) | Verina converges an energy field in front to grow foliage, dealing Spectro DMG within the range. |
| Arboreal Flourish (Resonance Liberation) | Verina nourishes nearby foliage at rapid speed, dealing Spectro DMG while restoring HP to all Characters on teams nearby. A Photosynthesis Mark is applied to the target on hit. Photosynthesis Mark: Whenever a Character on a team nearby performs an attack on targets with a Photosynthesis Mark, she performs a Coordinated Attack, dealing Spectro DMG while restoring HP to the active Character dealing damage on a team nearby, triggered once per second. |
| Starflower Blooms (Forte Circuit) | Heavy Attack: Starflower Blooms When casting a Heavy Attack, if you have the Photosynthesis Energy, you will consume 1 layer of Photosynthesis Energy, recover 12 points of Concerto Energy, and recover the health of all characters in the nearby team. Heavy Attack: Starflower Blooms will cause Spectro damage when it hits the target, and this damage is the damage of the Heavy Attack. Mid-air Attack: Starflower Blooms When casting Mid-air Attack, if she carries “Photosynthesis Energy”, Verina consumes 1 stack of “Photosynthesis Energy” to recover Concerto Energy and restore HP for all party members nearby. Mid-air Attack: Starflower Blooms deals Spectro DMG, considered as Basic Attack damage. Verina can cast Mid-air Attack: Starflower Blooms by using Basic Attack after casting Heavy Attack: Starflower Blooms. Photosynthesis Energy Acquisition Rules: – Verina can hold up tp 4 “Photosynthesis Energy”. – Verina obtains 1 stack of “Photosynthesis Energy” for every Basic Attack 5 on hit. – Verina obtains 1 stack of “Photosynthesis Energy” for every Resonance Skill Botany Experiment on hit. – Verina obtains 1 stack of “Photosynthesis Energy” for every Intro Skill Verdant Growth on hit. |
| Grace of Life (Inherent Skill) | When a character in the team receives a fatal injury, the injury will not cause the character to fall, and a shield will be obtained for 10 seconds, the shield amount is 120% of Verina's attack, and this effect can be triggered once every 10 minutes. |
| Gift of Nature (Inherent Skill) | When Verina casts Heavy Attack: Starflower Blooms, Mid-air Attack: Starflower Blooms, Resonance Liberation: Arboreal Flourish or Outro Skill Blossom, ATK for all party members is increased by 20% for 20s. |
| Verdant Growth (Intro Skill) | Attack the target, causing Spectro damage. |
| Blossom (Outro Skill) | Verina heals the next character (or other characters on nearby team that activates an Outro Skill) by 19% of her ATK per second for 6s. All characters on nearby teams gain 15% All-Type DMG Deepen for 30s. |
Resonance Chain
| Sequence Node 1 | Outro Skill: Blossom grants the next character a continuous Healing effect, recovering HP equal to 20% of Verina's ATK every 5 seconds for 30 seconds. |
| Sequence Node 2 | Resonance Skill: Botany Experiment additionally grants 1 Photosynthetic Energy and 10 Concerto Energy. |
| Sequence Node 3 | Healing of Resonance Liberation: Photosynthesis Mark is increased by 12%. |
| Sequence Node 4 | Heavy Attack: Starflower Blooms, Mid-Air Attack, Resonance Liberation: Arboreal Flourish and Outro Skill: Blossom increases the Spectro DMG Bonus of all team members by 15% for 24 seconds. |
| Sequence Node 5 | When Verina heals a team member with HP less than 50%, her Healing rate is increased by 20%. |
| Sequence Node 6 | Heavy Attack: Starflower Blooms and Mid-Air Attack deal 20% more damage. They will trigger Coordinated Attack 1 time and heal all characters nearby. The DMG of this Coordinated Attack and the Healing are equal to those of the Resonance Liberation: Photosynthesis Mark. |
Verina Best Builds
| Main Echo | Main Weapon | Variation |
![]() Bell-Borne Geochelone | Sonata Effects | |
| Echo Setup | (4)(3)(3)(1)(1) | |
| Stat. Priorities | Energy Regeneration, ATK%, Flat ATK | |
| Desc. | Verina is the best Support unit in the game and synergizes well no matter what team you put her in. Her healing and damage boosts are a massive benefit to any roster and make most of the harder fights in the game trivial. Verina also only needs to spend a little time on-field, which means you won't have to sacrifice too much DPS from your main damage dealer just to get her heals and damage buffs off. | |
Alternative Weapon
Verina Best Teams
Verina Ascension Materials
| Required Level | Materials |
|---|---|
| Rank 1 Level 20 | 5,000x Shell Credit 4x LF Howler Core |
| Rank 2 Level 40 | 10,000x Shell Credit 4x Belle Poppy 3x Elegy Tacet Core 4x MF Howler Core |
| Rank 3 Level 50 | 15,000x Shell Credit 8x Belle Poppy 8x Elegy Tacet Core 8x MF Howler Core |
| Rank 4 Level 60 | 20,000x Shell Credit 12x Belle Poppy 9x Elegy Tacet Core 4x HF Howler Core |
| Rank 5 Level 70 | 40,000x Shell Credit 16x Belle Poppy 12x Elegy Tacet Core 8x HF Howler Core |
| Rank 6 Level 80 | 80,000x Shell Credit 20x Belle Poppy 16x Elegy Tacet Core 4x FF Howler Core |
| Total: | 170,000x Shell Credits 60x Belle Poppy 46x Elegy Tacet Core 4x LF Howler Core 12x MF Howler Core 12x HF Howler Core 4x FF Howler Core |
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