Mortefi is a 4-star Fusion Pistol-type resonator in Wuthering Waves. Read ahead to learn more about his skills, how to obtain him, as well as his best builds and teammates!
How to Get Mortefi
Convene

You can get Mortefi from the following Convenes (i.e. banners):
| Convene Types | Base Rates for 4★ Characters |
|---|---|
| Novice Convene (Removed upon receiving a random 5★ Character) | 6% (This rate shared with 4★ Weapons) |
| Beginner's Choice Convene (Removed upon receiving the targeted 5★ Character) | 6% (This rate is shared with 4★ Weapons) |
| Character Permanent Convene | 6% (This rate is shared with 4★ Weapons) |
| Character Event Convene | 6% (This rate is shared with 4★ Weapons) (50% chance to get any of the featured 4★ Event characters for every 4★ items obtained. This changes to 100%, divided equally amongst all featured 4★ Event characters, if a 4★ Weapon has been obtained from the previous pull instead) |
| Weapon Permanent Convene | 6% (This rate is shared with 4★ Weapons) |
| Weapon Event Convene | 6% (This rate is shared with 4★ Weapons) (50% chance to get any of the featured 4★ Event weapons for every 4★ items obtained. This changes to 100%, divided equally amongst all featured 4★ Event weapons, if a 4★ Character has been obtained from the previous pull instead |
Mortefi Overview
Base Stats (Lv1)
| Mortefi (Japanese VA: Katsuyuki Miura) (English VA: Joseph May) | |||||
![]() Image: HK KURO GAMES LIMITED | |||||
![]() Attribute: Fusion | Weapon: Pistol | ||||
| HP 802 | ATK 20 | DEF 93 | |||
| Energy 125 | CRIT Rate 5% | Healing Bonus 0% | |||
Active Skills
| Skills | Effects |
|---|---|
| Impromptu Performance (Basic Attack) | Basic Attack Use dual pistols and fire to perform up to 4 continuous attacks on the target, causing Fusion damage. Heavy Attack Mortefi enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Fusion DMG. Mid-air Attack Mortefi consumes Stamina to perform consecutive shots at the target in mid-air, dealing Fusion DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG. |
| Passionate Variation (Resonance Skill) | Launch a flashing lightning of flames forward, dealing Fusion DMG. |
| Violent Finale (Resonance Liberation) | Deal Fusion DMG, and apply Burning Rhapsody to all characters in the team. Burning Rhapsody When the on-flied character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing 1 Marcato. When the on-field character's Heavy Attack hits the target, Mortefi launches a Coordinated Attack, firing 2 Marcato. Mortefi can launch on Coordinated Attack every 0.35s. Marcato Deal Fusion DMG. |
| Fury Fugue (Forte Circuit) | Resonance Skill: Fury Fugue When Mortefi's “Annoyance” reaches 100, his Resonance Skill is replaced with Fury Fudge. When casting Fury Fudge, Mortefi consumes all “Annoyance” to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill damage. Rules for Acquiring Annoyance: – Mortefi can hold up to 100 Annoyance. – When Normal Attack: Impromptu Show hits the target, “Annoyance” is restored. – When Intro Skill: Dissonance hits the target, “Annoyance” is restored. – When Resonance Skill: Passionate Variation hits the target, “Annoyance” is restored. – Within 5s after casting Passionate Variation, Basic Attack: Impromptu that hits the target additionally restores “Annoyance.” |
| Harmonic Control (Inherent Skill) | After casting the Resonance Skill: Passionate Variation, the damage of Resonance Skill: Fury Fugue is increased by 25% for 8s. |
| Rhythmic Vibrato (Inherent Skill) | During the duration of Resonance Liberation: Burning Rhapsody, each hit of Resonance Liberation: Marcato will increase the damage of the next Resonance Liberation: Marcato by 1.5%, which can be triggered once every 0.35 seconds, up to 50 layers. The effect layers will be reset after Resonance Liberation: Burning Rhapsody ends. |
| Dissonance (Intro Skill) | Attack the target, causing Fusion damage. |
| Rage Transposition (Outro Skill) | The next character (or other characters on a nearby team that activates an Outro Skills) gains 38% Heavy Attack DMG Deepen for 14s or until they are switched off field. |
Resonance Chain
| Sequence Node 1 | During Resonance Liberation: Burning Rhapsody, Mortefi launches attacks when the on-field character performs their Resonance Skills, firing 2 Resonance Liberation: Marcato, dealing Fusion Damage. |
| Sequence Node 2 | After using the Echo Skill, Mortefi restores an additional 10 Resonance Energy. This can be triggered once every 20 seconds. |
| Sequence Node 3 | During Resonance Liberation: Burning Rhapsody, the Crit. DMG of Resonance Liberation: Marcato is increased by 30%. |
| Sequence Node 4 | The duration of Resonance Liberation: Burning Rhapsody is extended by 7 seconds. |
| Sequence Node 5 | When Resonance Skill: Passionate Variation or Resonance Skill: Fury Fugue hits a target, 4 Resonance Liberation: Marcato hits will be fired, dealing Fusion Damage. DMG of Resonance Liberation: Marcato fired in this way is reduced by 50%. |
| Sequence Node 6 | When Resonance Liberation: Violent Finale is cast, the ATK of all team members is increased by 20% for 20 seconds. |
Mortefi Best Builds
| Main Echo | Main Weapon | Static Mist |
Impermanence Heron | Sonata Effects | |
| Echo Setup | (4)(3)(3)(1)(1) | |
| Stat. Priorities | CRIT DMG, Fusion DMG, Fusion DMG, ATK%, ATK% | |
| Desc. | Mortefi is one of the strongest 4-star characters in the game and is considered the best duo for Jiyan. By himself, he has a strong Ultimate and fast rotation, allowing you to switch out quickly. Mortefi's skill priority should be Resonance Liberation, Forte Circuit, Basic Attack, Resonance Skill, and then Intro. | |
Alternative Weapon
Mortefi Best Teams
Mortefi Ascension Materials
| Required Level | Materials |
|---|---|
| Rank 1 Level 20 | 5,000x Shell Credit 4x LF Whisperin Core |
| Rank 2 Level 40 | 10,000x Shell Credit 4x Coriolus 3x Rage Tacet Core 4x MF Whisperin Core |
| Rank 3 Level 50 | 15,000x Shell Credit 8x Coriolus 6x Rage Tacet Core 8x MF Whisperin Core |
| Rank 4 Level 60 | 20,000x Shell Credit 12x Coriolus 9x Rage Tacet Core 4x HF Whisperin Core |
| Rank 5 Level 70 | 40,000x Shell Credit 16x Coriolus 12x Rage Tacet Core 8x HF Whisperin Core |
| Rank 6 Level 80 | 80,000x Shell Credit 20x Coriolus 16x Rage Tacet Core 4x FF Whisperin Core |
| Total: | 170,000x Shell Credit 60x Coriolus 46x Rage Tacet Core 4x LF Whisperin Core 12x MF Whisperin Core 12x HF Whisperin Core 4x FF Whisperin Core |
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