Why I love these video games everyone else seems to ignore

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Why I love these video games everyone else seems to ignore 4

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The cursor blinks. The music kicks in. And just like that, I’m back in the sun-soaked, absurdly charming world of Monkey Island. For a particular kind of player, that moment is pure magic. For others? Just another relic from gaming’s past. But here’s the thing—I’ve never stopped loving these games even if the rest of the world seems to have moved on.

A Genre That Whispered, Not Roared

When Return to Monkey Island was released, it felt like a homecoming, not just for the series, but for fans who’d grown up with its peculiar humour and clever puzzles. I hoped it marked the beginning of a proper revival—one that would bring back not just nostalgia, but a modernised take on the point-and-click genre. I dreamed of smoother interfaces, smarter interactions, richer dialogue. But the reality? The hype never quite stuck.

Still, for those of us in the know, the genre hasn’t died. It’s just gone quiet. And sometimes, that’s where the best stories live.

Childhood Mysteries and Slow-Burn Thrills

My love for these games goes back to the ‘90s, the golden age of demo CDs tucked into computer magazines and hasty installs on the family PC. Broken Sword, Runaway, The Longest Journey—these games weren’t just fun. They were stories you lived in.

Later came the emotional gut-punch of The Walking Dead by Telltale. Then The Wolf Among Us, full of noir mystery and broken fairytales. Life is Strange wrapped me in its tender, melancholic atmosphere. I knew I wasn’t changing the world with my choices, but the illusion was enough. These weren’t just games. They were novels I could walk through.

And that’s the crux of it. In these titles, the story comes first. There’s no pressure to perform or win—just the quiet joy of exploring, observing, choosing.

Games That Deserve a Second Look

Among the modern standouts, The Drifter is a must. A gritty, supernatural thriller with Stephen King vibes, it follows Mick Carter, who is resurrected seconds before his death and thrust into a dark conspiracy. The atmosphere is thick, the puzzles sharp, and the voice acting spot on. Every moment pulses with tension.

Then there’s Loco Motive, a delightful throwback soaked in pixel art and dry humour. Set aboard a 1930s train, it’s part murder mystery, part farce, and entirely irresistible. Think Agatha Christie by way of Monty Python. Smart, witty, and just the right kind of silly.

For those who like their stories strange and brooding, Norco and The Excavation of Hob’s Barrow push the genre into thrilling new territory. The former is a cyber-Gothic fever dream set in the American South—equal parts haunting and profound. The latter, a masterclass in slow-burn folk horror, delivers mystery with an unsettling edge. And if logic puzzles are more your thing, The Case of the Golden Idol offers a sublime blend of deduction and period drama—a lovechild of Obra Dinn and Cluedo.

Sure, people mock the genre. They scoff at its “choices that don’t matter” or moan about pixel hunting. They say open worlds have made it obsolete. But to me, point-and-click adventures remain a space for quiet thought, sharp writing, and stories that truly stick.

Maybe these games aren’t loud. Perhaps they don’t sell millions. But they don’t need to. They’re here for those of us who want to slow down, sink in, and get lost in a story. And really, isn’t that what great games are all about?

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