Google to Combine Existing Gaming Platforms and Google+ Into One Unified Platform

Google+ Product Manager Punit Soni promised today, at the Game Developers Conference in San Francisco, that Google will combine it’s multiple gaming platforms into a single unified platform, making developers’ lives much easier.

“By next year, we will not be here talking about Google+ Games, Chrome Web Store games, Games for Native Client and Android games. We will be talking about Google games.”

Doing this will give developers a much larger audience to target, making developing for Google more lucrative. Technically, this will entail using technologies such as HTML5 and Google Chrome Native Client, which enables browser games to take advantage of 3D graphics hardware, for easier and higher performing cross-platform compatibility.

Google+ will serve as the social layer supporting and helping games get noticed. With already more than 100 million active monthly users spending more than one hour a day on the site, Google+ will certainly attract gaming companies. Game developers are excited to have a Facebook alternative, but want Google to provide more promotional opportunities for their games. Google is starting to do this already with a new notification system to promote games to your Google+ circles.

Soni also mentioned that Google is working on updating the payment system, bringing Video Hangouts to games, and leveraging Native Client for better performance in Web games. On why games are important to Google, Soni had this to say:

“It was very clear games was one of the first things we would put up there on Google+. Games bring people together. They are an important part of how users interact online. Game developers push boundaries, and games are fun.”

The unification of Google properties seems to be the overarching theme this year. The Android Market was rebranded as the Google Play Store today, with Android Apps, Google Books, Google Music, and Google Movies all under the same roof. This is an already successful gaming market of more than 300 million Android devices.

In many cases, porting existing Facebook games to the Google platform is trivial. Also, there are apparently a number of console game developers already porting their games to Google Chrome Native Client. The desktop Chrome browser had 200 million users and a million new installs a day in October, adding more to the potential audience for these games. The future certainly looks bright for gaming on Google.

source: venturebeat

 

» See more articles by Ed Caggiani


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  • Guest

    google+ and chrome games are a stupid concept anyways (just like facebook games).
    they’re all pc games with the extra hassle of having to open a browser to run, degraded performance and fewer resources. and i dont like how google is slowing “killing” the android brand either. pretty soon we’ll all have google phones instead, and that sucks.

    • Guest

      “google+ and chrome games are a stupid concept anyways (just like facebook games).  they’re all pc games with the extra hassle of having to open a browser to run, ”

      You’re missing the point.  This allows cross-platforms games without the developer having to rewrite their game to port it to another OS.  The perfect example is Bastion.  The native client version works perfectly on OS X, though there is no Mac version of the game.

      Degraded performance / resources, yes, but that’s going to improve through iteration.

      • http://profile.yahoo.com/QJ77UJ26RML3SAHMD4SRAQW4TQ MicahM

        Don’t waste your breath on people who are obviously ignorant bro, kudos for your humanitarian aid to his limited viewpoint i guess though.