The best builds in Legend of Mushroom are the builds that complement your character class. Building your character will involve tailoring your stats, skills, pets, relics, and a plethora of other things that provide beneficial increases to your character!
Keep reading as we go over each of the 6 Awakened character classes and make our recommendations based on our experiences with the game! We'll go over which pets you want to equip, while also looking into skills and stats!
Best Builds in Legend of Mushroom
Best Martial Sage Build
Martial Sage Build Overview

| Best Skills | Best Pals |
|---|---|
![]() Blitz Assault | ![]() Electric Pup |
![]() Blade Pierce | ![]() Hipster Tortoise |
![]() Disarm | ![]() Angel Deer |
![]() Shroom Shield | ![]() Kongfu Panda |
![]() Nature's Renewal | ![]() Snow General |
![]() Ironclad Mask | ![]() Dragonweave Circlet | ![]() Metamorphic Crystal |
![]() Stonewrit Tome | ![]() Energy Statue | ![]() Crimson Sickle Necklace |
The Martial Sage is an exceptionally hardy class. What this class lacks in damage, it more than makes up for in defensive capabilities. The goal of our build is to outlast the opponent. To do this, we've included skills that either protect us, hamper the opponent, or deal percentage based damage to make up for our lack of offense.
The Pals that we have chosen to bring along also compliment our turtle playstyle. Granting us shields, damage resistances, and a way to receive amplified healing. The build itself is very straightforward. Be as survivable as possible while dishing out damage in the form of counters.
Martial Sage Stats
- Regen
- Counter
- Evasion
Above is a list of sub-stats that you should definitely aim for when selecting which pieces of gear you should equip. Regeneration is a no-brainer since it allows us to heal ourselves while we're fighting. Additionally, this regen is amplified by our Kongfu Panda Pal.
Counter is another stat that we should target for an offensive edge during battle. If all we're ever capable of is taking hits, then we'll never clear any content. Evasion is included as our 3rd best option. Because we can't die if we never get hit.
When choosing stats from the Prayer Statue, try to roll for Defenses, Counters, and Resistances to create the most potent tank-type character in the game.
Martial Sage Skill Explanation
| Skill | Explanation |
|---|---|
![]() Blitz Assault Summon Golden Lightning, dealing 5829% DMG and providing 3 seconds of DMG immunity. | Blitz Assault is a perfect pairing with the Martial Sage because of the damage immunity that it grants the user. This synergizes well with our tanky build and can make the difference between winning and losing. |
![]() Blade Pierce Throw Sharp Blades, dealing 4663% DMG and causing the target to lose 1.5% of their max HP per second for 5 seconds. | Blade Pierce is included in the build as our damage tool. Because this skill deals damage based on a percentage of the opponent's HP, it means its damage is largely unaffected by our defense-oriented build. |
![]() Disarm Jet Water Columns, dealing 2682% AoE DMG and disarming targets within the range for 3 seconds. | Disarm is a great way to stall the enemy while our other skills are cooling down. Additionally, it is a great counter against Archers, since they use normal attacks to trigger combos while Mages partly rely on normal attacks to trigger stuns. |
![]() Shroom Shield Deals 1569% DMG to the target and gain a shield equal to 20% of max HP, lasting for 10 seconds. | The Shroom Shield is included in the build as a form of effective HP. Having a larger HP pool means there are more chances to trigger a counterstrike. Furthermore, the Shroom Shield works in tandem with our final skill, Nature's Renewal. |
![]() Nature's Renewal Deal 2399% DMG to the target and recover 30% of max HP within 5 seconds. | Nature's Renewal is included in this build so that we have a source of heals. Again, we want to be as tanky as possible so that we can perform as many counters as possible. |
Martial Sage Pal Explanation
| Pal | Explanation |
|---|---|
![]() Electric Pup Increases counter DMG by 60%, and restore 1% of lost HP on counter. | The electric pup was designed for the Warrior Class because of the obvious bonuses that it grants to Counters and the potential for healing. |
![]() Hipster Tortoise When HP is below 50%, gain a shield equal to 30% of max HP. (Cooldown: 60 seconds) | The Hipster Tortoise is included as additional effective HP. If our opponent is suddenly doing too much damage for Nature's Renewal and Shroom Shield, the Hipster Tortoise comes into play as an effective safety net. |
![]() Angel Deer DMG RES + 15% | The Angel Deer does not belong to the highest rarity of Pals, making it relatively easier to acquire. That being said, we're surprised it has access to such a potent passive ability. A 15% damage reduction, making our Martial Sage 15% more survivable. |
![]() Kongfu Panda HP Regen + 40% | The Kongfu Panda's Regen bonus works fantastically well with our build because of how we'll be putting an emphasis on our regenerative capabilities. |
![]() Snow General Reduce enemy attack speed by 15%. | The Snow General lowers the pace of the fight by slowing down enemy attack speed. This allows us to stay in the fight for much longer which increases our chances of outlasting the opponent. |
Best Warbringer Build
Warbringer Build Overview

| Best Skills | Best Pals |
|---|---|
![]() Hundred Slashes | ![]() Electric Pup |
![]() Blitz Assault | ![]() Hipster Tortoise |
![]() Easy Breezy | ![]() Angel Deer |
![]() Shroom Shield | ![]() Kongfu Panda |
![]() Nature's Renewal | ![]() Wealthy Lizard |
![]() Ironclad Mask | ![]() Dragonweave Circlet | ![]() Metamorphic Crystal |
![]() Healing Book | Cage Statue | ![]() Spirit Necklace |
The Warbringer is the second class that stems from the Warrior class. Differing from the Martial Sage, the Warbringer is an offense-oriented class that gets stronger as he loses HP. Instead of completely disarming enemies, we've included skills that weaken enemies, which will allow them to attack us without killing us.
This then grants our Warbringer increased attack while providing ample opportunities for very potent counters. Our selection of Pals is similar to that of the Martial Sage, with the key difference being the inclusion of the Wealthy Lizard, which pushes our Warbringer's damage. Feel free to include a Pal that you prefer more in this slot.
Warbringer Stats
- Counter
- Regen
- Crit
Similar to the Martial Sage, the Warbringer also wants to focus on the Counter and Regen stats when selecting equipment. You will want as much of both as humanly possible so you can trigger as many counters as you can.
Another suitable stat for the Warbringers is Crit to synergize with the class' offense-focused playstyle. Should you find equipment with better base stats and a crit substat, consider equipping that gear.
Warbringer Skill Explanation
| Skill | Explanation |
|---|---|
![]() Hundred Slashes Deal 4663% DMG and gain 20% Basic ATK DMG RES and 0.5% ATK Bonus based on current HP for 5 seconds. | Like mentioned earlier, our Warbringer wants to take direct damage to our HP in order to trigger the bonus attack buff. By gaining resistances to damage, we can still lower our HP without completely dying. |
![]() Blitz Assault Summon Golden Lightning, dealing 5829% DMG and providing 3 seconds of DMG immunity. | Blitz Assault is included here to prolong our low HP state without being killed. If you want to maximize the efficacy of this skill, turn off the auto mode and use the skill manually for the best results! |
![]() Easy Breezy Throw a Cactus, dealing 1741% AoE DMG and reducing the ATK of targets within range by 20%, lasting 5 seconds. | Easy Breezy is also included in this build for the same reasons that Hundred Slashes is included. To lower the enemy's attack while still allowing us to absorb direct damage. |
![]() Shroom Shield Deals 1569% DMG to the target and gain a shield equal to 20% of max HP, lasting for 10 seconds. | At the end of the day, the Warbringer is still a pseudo-tank class, meaning that even though we're happy to take damage, we still need to take defensive precautions during fights. Hence, we've opted to include Shroom Shield in the build. If you would rather commit to all-out offense, then replace this skill whatever you prefer. |
![]() Nature's Renewal Deal 2399% DMG to the target and recover 30% of max HP within 5 seconds. | Nature's Renewal is included in this build so that we have a source of heals. Again, we want to be as tanky as possible so that we can perform as many counters as possible. |
Warbringer Pal Explanation
| Pal | Explanation |
|---|---|
![]() Electric Pup Increases counter DMG by 60%, and restore 1% of lost HP on counter. | The electric pup was designed for the Warrior Class because of the obvious bonuses that it grants to Counters and the potential for healing. |
![]() Hipster Tortoise When HP is below 50%, gain a shield equal to 30% of max HP. (Cooldown: 60 seconds) | The Hipster Tortoise is included as additional effective HP. If our opponent is suddenly doing too much damage for Nature's Renewal and Shroom Shield, the Hipster Tortoise comes into play as an effective safety net. |
![]() Angel Deer DMG RES + 15% | The Angel Deer does not belong to the highest rarity of Pals, making it relatively easier to acquire. That being said, we're surprised it has access to such a potent passive ability. A 15% damage reduction, making our Warbringer 15% more survivable. |
![]() Kongfu Panda HP Regen + 40% | The Kongfu Panda's Regen bonus works fantastically well with our build because of how we'll be putting an emphasis on our regenerative capabilities. |
![]() Wealthy Lizard Pal DMG + 40% | With the Warbringer leaning towards offense, we've decided to bring along a Wealthy Lizard to increase our offensive potential via our Pals. |
Best Sacred Hunter Build
Sacred Hunter Build Overview

![]() Bonded Mask | ![]() Gilded Eggshell | ![]() Metamorphic Crystal |
![]() Beasthide Book | ![]() Stellar Statue | ![]() Abyss Necklace |
Touted as the class with the highest DPS in the game, the Sacred Hunter utilizes normal attacks and critical strikes while dipping into combos. To compliment this playstyle, we've added skills that increase the damage of normal attacks, while making combos and criticals more effective.
Sacred Hunter Stats
- Crit
- Combo
- Evasion
Aim for both Crit and Combo when selecting your gear. The Critical Strikes are meant to be your main source of DPS, while the Combo chance is your secondary source.
The third best option you could go for is Evasion. But we recommend only ever selecting it once you're comfortable with the crit and combo chance you have.
Sacred Hunter Skill Explanation
| Skill | Explanation |
|---|---|
![]() Clone Strike Generate a Clone with 30% of the shroom's HP. The Clone lasts for 10 seconds and deals 200% DMG with each basic attack. | As an extension of the Archer class, the Sacred Hunter focuses primarily on using basic attacks. Including Clone Strike in our build effectively triples the amount of basic attack damage that we do for 10 seconds, or for as long as the Clone stays alive. |
![]() Windborne Arrow Deal 2665% DMG and inflict Vulnerability for 5 seconds. During this period, any non-skill DMG dealt to the target also applies an extra 100% DMG. | Windborne Arrow increases non-skill damage dealt to targets. This includes basic attacks and combos, making this skill an essential part of any archer's endgame build. |
![]() Worldly Snare Deal 5413% DMG and increase Crit Rate by 10%. For every 1% Crit Rate, gain an additional 3% Crit DMG. This effect lasts for 5 seconds. | Archers in general have an inherently high critical rate. While this skill definitely fits a Sacred Hunter, it will still work very well on a Plume Monarch. |
![]() Smoke Bomb Throw a Smoke Bomb, dealing 2176% AoE DMG and increasing the DMG received by targets within the range by 30% for 5 seconds. | Being Glass Cannons, we can to very quickly defeat our opponents. Failure to do so spells a definitive end to our match. Therefore, including skills like Smoke Bomb in our builds helps to further push our damage numbers, as well as helps us delete the enemy before they can retaliate. |
![]() Coin Bomb Throw Coins, dealing 1523% AoE DMG and increasing Basic Attack DMG by 35%, lasting for 5 seconds. | Again, Archers in general will be using a lot of normal attacks. So having Coin Bomb included in the build will boost our normal attacking capabilities. |
Sacred Hunter Pal Explanation
| Pal | Explanation |
|---|---|
![]() Pirate Octopus Increase combo DMG by 60%, and with every 3 combos, deal an extra 200% DMG. | While the Sacred Hunter prefers crit over combo, the class still belongs to the Archer's class tree. This means that you will still be using a healthy amount of combos during your fights, making the Pirate Octopus a great choice. |
![]() Treasure Dragon Increase Basic Attack Crit DMG by 50% and Skill Crit Rate by 20%. | The Treasure Dragon is the bread and butter of any Archer because of its valuable ability to amplify crit damage. |
![]() Tipsy Snail Reduces enemy movement speed by 40%. | While less useful in PvP scenarios, the Tipsy Snail is a great choice for the Sacred Hunter in PvE. Enemies will require extra time to reach your character, often dying before they're able to deal any damage. |
![]() Chicken Hood Basic Attack DMG +30%. | Chicken Hood comes in as a no-brainer for the Archer class, boosting Basic Attack DMG by a whopping 30%. |
![]() Fiery Tail Attack Speed +15%. | Equipping the Fiery Tail is more preferential for Sacred Hunters because they fire less arrows during their combos. For the Archer class though, feel free to swap between the Fiery Tail and the Cowboy Cactus. |
Best Plume Monarch Build
Plume Monarch Build Overview

| Best Skills | Best Pals |
|---|---|
![]() Clone Strike | ![]() Pirate Octopus |
![]() Windborne Arrow | ![]() Treasure Dragon |
![]() Worldly Snare | ![]() Chicken Hood |
![]() Smoke Bomb | ![]() Fiery Tail |
![]() Coin Bomb | ![]() Cowboy Cactus |
![]() Arrow King Mask | ![]() Gilded Eggshell | Blessed Dew |
![]() Beasthide Book | ![]() Crystal Statue | ![]() Abyss Necklace |
Similar to the Sacred Hunter, the Plume Monarch also focuses on utilizing normal attacks and combos. The main difference between the two is that a Plume Monarch fires 3 times during combos, while the Sacred Hunter leans further into critical strikes.
Plume Monarch Stats
- Combo
- Crit
Combo and Crit are the only two stats you will ever need as a Plume Monarch. Remember that this class differs from the Sacred Hunter through its preference for Combos and Attack speed over painful criticals.
That's not to say that this class is a slouch in the critical department. It is an Archer, after all. Just always keep in mind that when selecting sub-stats for your gear, prioritize the combo chance over the criticals.
Plume Monarch Skill Explanation
| Skill | Explanation |
|---|---|
![]() Clone Strike Generate a Clone with 30% of the shroom's HP. The Clone lasts for 10 seconds and deals 200% DMG with each basic attack. | As an extension of the Archer class, the Sacred Hunter focuses primarily on using basic attacks. Including Clone Strike in our build effectively triples the amount of basic attack damage that we do for 10 seconds, or for as long as the Clone stays alive. |
![]() Windborne Arrow Deal 2665% DMG and inflict Vulnerability for 5 seconds. During this period, any non-skill DMG dealt to the target also applies an extra 100% DMG. | Windborne Arrow increases non-skill damage dealt to targets. This includes basic attacks and combos, making this skill an essential part of any archer's endgame build. |
![]() Worldly Snare Deal 5413% DMG and increase Crit Rate by 10%. For every 1% Crit Rate, gain an additional 3% Crit DMG. This effect lasts for 5 seconds. | Archers in general have an inherently high critical rate. While this skill definitely fits a Sacred Hunter, it will still work very well on a Plume Monarch. |
![]() Smoke Bomb Throw a Smoke Bomb, dealing 2176% AoE DMG and increasing the DMG received by targets within the range by 30% for 5 seconds. | Being Glass Cannons, we can to very quickly defeat our opponents. Failure to do so spells a definitive end to our match. Therefore, including skills like Smoke Bomb in our builds helps to further push our damage numbers, as well as helps us delete the enemy before they can retaliate. |
![]() Coin Bomb Throw Coins, dealing 1523% AoE DMG and increasing Basic Attack DMG by 35%, lasting for 5 seconds. | Again, Archers in general will be using a lot of normal attacks. So having Coin Bomb included in the build will boost our normal attacking capabilities. |
Plume Monarch Pal Explanation
| Pal | Explanation |
|---|---|
![]() Pirate Octopus Increase combo DMG by 60%, and with every 3 combos, deal an extra 200% DMG. | While the Pirate Octopus is a great pairing with either of the Archer Classes, it is especially deadly when paired with the Plume Monarch, who is constantly using Combo attacks and has a very high attack speed. |
![]() Treasure Dragon Increase Basic Attack Crit DMG by 50% and Skill Crit Rate by 20%. | The Treasure Dragon is the bread and butter of any Archer because of its valuable ability to amplify crit damage. |
![]() Chicken Hood Basic Attack DMG +30%. | Chicken Hood comes in as a no-brainer for the Archer class, boosting Basic Attack DMG by a whopping 30%. |
![]() Fiery Tail Attack Speed +15%. | The Fiery Tail is a decent pick for the Plume Monarch, but because of the abundant Combos and normal attacks of a Plume Monarch, you could opt to swap this pal out for the Mech Drake instead. |
![]() Cowboy Cactus Every 3 basic attacks deal an extra 40% DMG. | The Cowboy Cactus is the perfect pal for the Plume Monarch because a Plume Monarch throws out 3 attacks instead of 2 during every combo. This means that this pal's active ability almost has a 100% triggering rate, dealing 40% more damage consistently. |
Best Prophet Build
Prophet Build Overview

| Best Skills | Best Pals |
|---|---|
![]() Crimson Moonfall | ![]() Durian Jumbo |
![]() Dazzled | Warlord Hydrosprite |
![]() Heroic Descent | ![]() Alpine Fox |
![]() Smoke Bomb | ![]() Cat Prince |
![]() Meteor Fall | ![]() Wealthy Lizard |
![]() Priest Mask | ![]() Thundercaller Kite | ![]() Magic Box |
![]() Beasthide Book | ![]() Time Statue | ![]() Abyss Necklace or Storm Necklace |
The Prophet is a class the deals a constant stream of sustained damage. This class' passives include the ability to prolong active effects while decreasing cooldowns whenever we successfully stun an enemy.
To amplify the Prophets abilities, the skills we've chosen include stuns, while Crimson Moonfall ramps up its damage every time it's used. Additionally, we've also included Heroic Descent as the summon will stay on the field longer thanks to the Prophet's passive abilities.
Prophet Stats
- Stun
Opposite of a Darklord, the Prophet likes to use a constant barrage of spells as opposed to large damage with long cooldowns. As such, the most reliable way for a Prophet to spam spells is by utilizing stuns to reduce their cooldowns.
Take stun secondary stats wherever and whenever you can. Once you're happy with the frequency of your stuns, take Skill Crit to improve your damage as much as possible.
Prophet Skill Explanation
| Skill | Explanation |
|---|---|
![]() Crimson Moonfall Deals 2098% DMG. Each successive cast increases the DMG by 50%, stacking up to 3 times. | The theme of a Prophet is not to deal the most amount of damage, but to throw as many spells as possible. This means constantly keeping the enemy under a barrage of spells. To that end, Crimson Moonfall, which gets stronger after every use, is one of the best skills to use on a Prophet. |
![]() Dazzled Jet Poison Mist, dealing 3134% AoE DMG and stunning targets within range for 1.5 seconds. | The Prophet has a passive ability that reduces the cooldowns of spells whenever he successfully stuns an enemy. So using spells like Dazzled really pushes a Prophet's damage while providing bonus utility. |
![]() Heroic Descent Summon a Hero Spirit with 3 Attack SPD. The Spirit deals 148% DMG with each basic attack, lasts for 10 seconds, and remains untargetable by enemies. | The Prophet has a passive ability that prolongs the active effects of skills on the field. Making Heroic Descent a pretty great choice for the class, as the summoned Hero Spirit will remain on the field for longer than usual. |
![]() Smoke Bomb Throw a Smoke Bomb, dealing 2176% AoE DMG and increasing the DMG received by targets within the range by 30% for 5 seconds. | A great skill to have for any DPS or damage-based class, Smoke Bomb is recommended because it weakens enemies while they're taking constant harass from the Prophet. |
![]() Meteor Fall Summon Meteors, dealing 1523% AoE DMG and increasing Skill DMG by 30%, lasting for 5 seconds. | Meteor Fall is an important skill to have for both the Prophet and the Darklord because of its buff to Skill DMG, allowing both mage classes to deal even more damage for 5 seconds. |
Prophet Pal Explanation
| Pal | Explanation |
|---|---|
![]() Durian Jumbo Skill DMG + 40% | As a Mage class, Skill Damage is king. Having the Durian Jumbo equipped means you're getting an extra 40% Skill DMG per skill cast. |
Warlord Hydrosprite Active Skill Energy Regen +25%. | The Warlord Hydrosprite is a great pick for Mages due to the Energy Regeneration bonus. This essentially means that your skills will be ready to go 25% faster. |
![]() Alpine Fox Extend stun duration by 30%, and deal 25% extra DMG to stunned enemies. | The Alpine Fox makes it so that enemies who're stunned stay that way for a bit longer, and also take more damage while they're stunned. This plays into a Prophet's ability to utilize stuns as a multi-purpose tool. |
![]() Cat Prince After using active skills, detonates enemies, dealing 200% DMG. | The Cat Prince allows the Prophet more damage because of its deploy effect of dealing 200% damage after using active skills. With Prophet being the most reliant user of Active skills, this effect will trigger more often. |
![]() Wealthy Lizard Pal DMG +40% | This is our flex slot, meaning you can choose to use whatever Pal you prefer here. We went with a Wealthy Lizard since it sticks to the theme of “constant damage”. Because Pals are also constantly throwing out attacks along your character, the Prophet can use the Pals as an extra source of damage. |
Darklord
Darklord Build Overview

| Best Skills | Best Pals |
|---|---|
![]() Star Array | ![]() Treasure Dragon |
![]() Smoke Bomb | ![]() Alpine Fox |
![]() Dazzled | Warlord Hydrosprite |
![]() Grim Reaper | ![]() Durian Jumbo |
![]() Meteor Fall | ![]() Cat Prince |
![]() Demons Mask | ![]() Thundercaller Kite | ![]() Magic Box |
![]() Beasthide Book | ![]() Stellar Statue | ![]() Shield Necklace |
The Darklord is a class that focuses on Stuns, and Skill Criticals. With passives that increase damage against enemies who are at or below 50% HP, we want to deal as much damage as possible at the very beginning of the fight.
Our build includes skills that frontload damage in order to push enemies towards 50% HP as quickly as possible, but our weakness is that our spells have a longer cooldown. To offset our high damage and long cooldowns, we've also opted to include spells that stun the enemy.
Darklord Stats
- Skill Crit
- Stun
A Darklord's gear and prayer statue should prioritize Skill Crit. In all aspects, this class relies on bursting the enemy as soon as the battle begins. Even when you can't kill an enemy outright, it is still much better to push them towards the 50% HP threshold as soon as possible to grant yourself the bonus damage.
There will also be times when the opponent is just too tanky to take down quickly, in times like these, any Mage must rely on Stuns to buy time for skill cooldowns. Make Stuns your second priority when selecting gear.
Darklord Skill Explanation
| Skill | Explanation |
|---|---|
![]() Star Array Deal 4330% DMG and increase Skill Crit Rate by 10%. For every 1% Skill Crit Rate, gain an additional 3% Skill Crit DMG. This effect lasts for 5 seconds. | The Darklord is a class that wants as much Skill Crit as possible, so having a Skill that amplifies Skill Crit Rate as well as Skill Crit DMG perfectly fits this class. |
![]() Grim Reaper Summon Ghosts, dealing 1443% DMG. Ghosts instantly defeat targets with less than 5% HP. | This ability plays into the Darklord theme of deleting enemies as soon as they appear on the field. The Grim Reaper skill is frontloaded, meaning all of it's damage happens immediately. All while having the added bonus of instantly killing enemies who are low on health. |
![]() Smoke Bomb Throw a Smoke Bomb, dealing 2176% AoE DMG and increasing the DMG received by targets within the range by 30% for 5 seconds. | Having Smoke Bomb included in a burst build is a no-brainer. When playing on manual, try to start the fights with Smoke Bomb before deploying your other skills for the biggest damage. |
![]() Dazzled Jet Poison Mist, dealing 3134% AoE DMG and stunning targets within range for 1.5 seconds. | Having stuns in a Darklord's build is crucial for survival because it delays the fight by hampering the opponent. This buys the Darklord a few extra precious seconds to wait for Skill Cooldowns. |
![]() Meteor Fall Summon Meteors, dealing 1523% AoE DMG and increasing Skill DMG by 30%, lasting for 5 seconds. | Meteor Fall is an important skill to have for both the Prophet and the Darklord because of its buff to Skill DMG, allowing both mage classes to deal even more damage for 5 seconds. |
Darklord Pal Explanation
| Pal | Explanation |
|---|---|
![]() Treasure Dragon Increase Basic Attack Crit DMG by 50% and Skill Crit Rate by 20%. | The Treasure Dragon is an amazing pairing with the Darklord because of its flat increase to Skill Crit rate. Even when your gear priority is Stun, you'll still be using plenty of Skill Crits during fights. |
![]() Alpine Fox Extend stun duration by 30%, and deal 25% extra DMG to stunned enemies. | Being a mage, stun is a very important tool to stall the fight and buy time. As a Darklord, the Alpine Fox provides stun coverage as well as extra damage, making this pal particularly useful for the class. |
Warlord Hydrosprite Active Skill Energy Regen +25%. | The Warlord Hydrosprite is a great pick for Mages due to the Energy Regeneration bonus. This essentially means that your skills will be ready to go 25% faster. |
![]() Durian Jumbo Skill DMG + 40% | As a Mage class, Skill Damage is king. Having the Durian Jumbo equipped means you're getting an extra 40% Skill DMG per skill cast. |
![]() Cat Prince After using active skills, detonates enemies, dealing 200% DMG. | While Darklords do not have the ability to use as consecutively as a Prophet, the Cat Prince is still a great pick as a Pal due to the damage detonation. |





















































