According to a recent study conducted by the University of Central Florida, using Google Glass to text whilst driving is just as distracting as responding to a message wielding your touchscreen-enabled smartphone.
How much time do you spend with your smartphone each day? Thirty minutes? Three hours? The average American apparently slides somewhere in the middle of those numbers, coming in right at 58 minutes per day, according to a recent study done on a handful of smartphone users. Surprisingly, about a quarter of smartphone use was talking on a phone call. Texting came in as the second most popular activity, chewing up 20% of those 58 minutes.
Watching video apparently only accounted for 1% of time spent on a smartphone, with only 2% of the people in the study saying they watched videos on their phone. That’s definitely an odd result, but apparently consuming video on your smartphone is a love-it-or-hate-it type deal.
Personally, I know I spend more than an hour per day on my smartphone, and very little of that time is spent making phone calls. What are your daily usage habits with your Android device? Do they match up with this study? Let us know in the comments.
source: All Things D
A recent mystery shopper survey conducted by Informa Telecoms and Media found Samsung Galaxy devices were the most likely smartphones to be recommended by major British retailers. Leading the pack as the most recommended phone is the Samsung Galaxy S III despite being one of the older phones on the market now. Another popular choice was the Samsung Galaxy Note II, with Apple’s iPhone 5 drawing a few recommendations and other manufacturer’s devices seeing little action.
At first glance the question in the title might seem a touch odd however I challenge you to check out your most used applications over the course of a week and you may just be surprised. It’s ironic that in this day and age the phone in your smart phone isn’t high up the list of priorities for most people. A recent study conducted in the UK by The Telegraph newspaper and mobile operator O2 suggests that making calls is actually as low as the 5th most used application for the average person. The study also finds that the average smartphone user will use their phone for up to 2 hours each day with web browsing, social media, gaming and music taking up the majority of that time.
Check out the info-graph below and let us know what applications you most commonly use in an average day.
Source: The Telegraph
See the chart above? That’s a picture of Android fragmentation diversity as compiled by Open Signal Maps. The company compiled data from 681,900 users of its app over the last 6 months. They counted nearly 4,000 different devices running Android. That’s a lot of gadgets.
See the big green box in the chart above? That represents the Samsung Galaxy S II, which makes up about 10% of all the devices. Also, Samsung as a whole makes up 40% of all the devices. Strong showing, Sammy.
Some of us think of this as an advantage… choice, after all, is a good thing. But it comes at a price, and that price is called fragmentation. Screen resolutions of varying sizes, different versions of Android, processors at varying speeds, all make for a more difficult time developing an app that works reliably across multiple devices. It’s a trade-off, but for an OS that distinguishes itself with openness, customizability, and choice, it’s a welcomed one.
Hit the source link to see more charts and graphs that break down the data.
Mobile carriers in the U.S. are very concerned about the amount of traffic on their data networks. Too much and the whole thing gets clogged and slows down. A study by video optimization firm Bytemobile has found that it’s not the smartphones carriers need to worry about… it’s the tablets.
According to this study, tablets drive three times more mobile data than smartphones. Sure, there are more smartphones being used than tablets right now, but Forrester Research estimates that by 2016, one-third of all adults in the U.S. will own a tablet of some kind. At three times the traffic, this can quickly become an issue. Granted, not all of those tablets will have connectivity to a mobile carrier, but it’s still something to keep an eye on.
The higher use of data is due in part by higher web browsing (160% more from iPads than iPhones in this study) and the increased use of streaming video services on tablets.
Of course, since Bytemobile is a video optimization company, the report also found that slower networks streamed lower quality video (240p resolution), and they obviously suggest that this indicates the need for carriers to consider video optimization and caching technologies… something they might know a little something about.
Full press release after the break.
We all have them… apps installed on our phones that are ad-supported. Ads are a fundamental part of the Google ecosystem, and many Android developers have found they are able to make some money by including ads in their apps and giving the app away for free. It’s a win-win system. Or is it?
Researchers from Purdue University, working with Microsoft, have discovered that potentially up to 75% of an app’s battery drain is caused by not the app itself, but rather the ad-serving processes the app uses. The research team developed an energy profiler they named EProf, which can measure the battery use of not only the app, but every thread the app spawns. The team then tested five Android apps, including Angry Birds, FreeChess, and the New York Times. All testing was done on a Nexus One running Android 2.3 Gingerbread.
Ovum, those folks responsible for providing objective analysis to the masses, says Android will top iOS in development by the year 2013. According to and based off of a developer survey given, the company states that Android would become more important to dev’s than Apple’s iOS by the time the new year rings in. How so you say? According to the study they came to the conclusion based off of the rapid movement in the hardware dept. Ovum believes Apple may still remain a tight second while closely followed by companies like Blackberry and Windows Phone. We’d have to agree based on the fact that Android is spreading like a wild fire and has rapidly gained ground as the primary choice of OS. And while Google still has some hurdles to jump (fragmentation cough cough), we have high hopes that they’ll get their stuff together eventually. In addition and regardless of Android’s large market share, it’s been dully noted that when it comes to the Android Market, there is a serious issue with discoverability and piracy. We’ll certainly continue to follow trends and analysis like these as we’re sure there will be plenty of more. Any thoughts of your own? Feel free to plug away in the comments below.
I hate to say it and sound cocky while doing so but this post will come as no surprise to the Talk Android community. A recent study put out by the folks over at iGR shows pretty compelling data indicating that among all of the smartphone OS’s available today, Android is used on almost 50 percent of the handsets. In addition, the study further showed that among those Android users, preferences sided with a Samsung device as the manufacturer of choice. As a present day Galaxy S II user on T-Mobile Im highly inclined to agree. Im guessing it has something to do with the build quality, beautiful displays and awesome screen sizes for streaming video. After Samsung, manufacturers like Motorola, HTC and LG come in at a close second. In addition, the study reveals that 45 percent of Android users actually studied up on the OS before making their decision. Glad to see many didn’t just jump on the Apple Kook-Aid. Check out the presser below for more information and don’t forget to let us know what you think of the study.
According to Yankee Group’s 2011 US Consumer Survey, Android app piracy is a major concern among developers. The study suggests that users across both Apple and Android platforms download on average, 40 apps per year but Android developers aren’t getting their fair share of the money. The survey included 75 Android developers and suggests Piracy to be an ongoing problem.
Findings from the survey:
- Piracy is a problem for Android Among the Android developers surveyed, 27 percent see piracy as a huge problem and another 26 percent see it as somewhat of a problem.
- Google isn’t helping. Fifty-three percent of developer respondents say Google is too lax in its Android Market policies.
- Piracy hurts developers’ top and bottom lines. About a third of developers say piracy has cost them in excess of $10,000 in revenue. Additionally, 32 percent say it increases their support costs, while another quarter say they see increased server costs due to heavy loads imposed by pirated copies.
Yankee Group director, Carl Howe, and author of “Android Piracy: How Republished Apps Steal Revenue and Increase Costs”, had this to say about the findings. “Android apps are living in the Wild West without a sheriff. With five other major mobile OSs competing for consumer dollars, Google can’t afford to simply let pirates kill app developers’ businesses. They need to foster some law and order or developers will flee to other platforms and Android will lose customers.”
Let’s show our developers that we’re here to stay. Head to our apps database and spread some cheddar.