OUYA has announced a change to their service that will be implemented in coming weeks to let developers choose whether they want to distribute free-to-try games or just go for an up-front fee for gamers to grab a new title. In a blog post titled “It’s about CHOICE” the company says they had resisted allowing developers to offer anything other than free-to-try games. However, this appears to have been dampening enthusiasm for the platform and could be seen as not being entirely open, one of the principles the company is based on. Read more
Mad Catz and OUYA will be working together to bring OUYA content to the M.O.J.O. micro-console. With this content, the console itself will receive a price cut. It will now be priced at $199.99 in the U.S. with a similar price cut heading to other major territories. All existing content will be available on the console later this spring, with more content on the way. Darren Richardson, the President and CEO of Mad Catz Interactive, Inc. had this to say about the deal:
“With more than 680 games and 33,000 developers signed up, OUYA features an impressive catalogue of content from AAA developers and independent publishers, all of which are designed to replicate the core gaming experience, taking advantage of the TV and controller.”
So if you’re in the market for a dedicated Android console but can’t decide between the M.O.J.O. or the OUYA this may make your decision a little easier. Hit the source link for the full presser.
Source: Mad Catz Pressor
The importance of developing an ecosystem for rising platforms these days cannot be stressed enough— Ouya certainly has the right idea, as the Android-based game console manufacturer as announced that it will be pushing its software to other hardware in the future. Although the move will likely decrease sales on the Ouya gaming system, the reach of the software platform will certainly be able to branch out.
In an interview with “AListDaily,” Ouya CEO Julie Uhrman discussed her plans. Hit the break for the details.
OUYA, the little Android gaming console that could, has finally seen its first hardware update. The gaming console now has 16GB of memory and a slightly new feel. Rather than being silver like its 8GB predecessor, the matte black finish is present on both the actual console and the refined controller. Lag time from the controller has been decreased and the buttons and analog sticks have been improved. This likely means that they are tighter and more ‘clicky.’ Also, WiFi connectivity has been enhanced.
This new 16GB model is available now from the OUYA’s official store, Amazon, and Amazon.ca for $129 and it will be shipping with the latest firmware. The 8GB model will stick around, priced at $99; however, Amazon.ca is selling it for $69.99 at this time. Hit the link below to order yours from directly from the source.
The Android based Ouya gaming console is still relatively new, but it’s never too early for a good update! Just days after the announcement of a limited edition white version of the console, an update to the software of the system has been announced that brings a revamped UI and USB storage. The update is called Abominable Snowman.
The new UI brings a new white theme, getting rid of the old orange color scheme. The wallpaper and featured games in the UI can be updated on the fly, and game tiles are now much better organized. It is also much easier to see which games are new and which have updates. Future updates are also set to start being incremental, so you should be getting updates on your Ouya much more often.
The original OUYA Android-powered gaming console only offered up 8GB of internal storage. That’s a bit of a problem considering most games these days are getting to be more and more data-filled.
Thankfully, the folks over at OUYA have a solution. A new white version of its console was just released, and will offer up 16GB of storage.
You can buy it now for $130, $30 dollars more than the original OUYA. Whether or not that’s too much money for 8 more GB is up to you— but OUYA will soon be sending out a software upgrade which will enable support for USB flash drives so you can expand storage yourself.
It looks like OUYA will try to compete on the lower-end of the console market with this release coming right after the release of the PlayStation 4 and before the Xbox One’s release.
Ouya recently released a new software update to their Android-powered gaming console which includes some bug-fixes and improvements that deal with the discoverability of games.
The user-interface has been slightly tweaked— games that were previously downloaded are now found in the back row in the Discover section. Games that you don’t currently have will now be more visible… obviously a marketing move by the company. There are a few other adjustments, including the option to “bury” games that you are not interested in, and a notification that will tell you when a game has finished downloading and is ready to be played.
Ouya provided a change-log of the bug-fixes, which include:
– Fixed an issue where sometimes a system update would cancel and not inform the user, so only a blank downloading bar would appear.
– Fixed an issue where high bandwidth could actually cause performance issues and crashes while navigating menus.
– Fixed an issue that could cause the OUYA to overheat in some cases.
– Fixed a handful of crashes that could occur after browsing DISCOVER for a long period of time.
Solid update for the console, and there may me more to come in the near future regarding external storage support.
The Kickstarter favorite, OUYA, has been officially released to retailers and is flying off shelves at $100 a pop. The console was originally supposed to launch on June 4, but after a slight delay, it’s finally here. This is great news, however some of the Kickstarter backers haven’t received their consoles yet, but founder Julie Uhrman is working overtime to resolve the issue. The package comes with the console itself, a controller, an HDMI cable, and batteries for $100, and you can purchase additional controllers for $50 each. OUYA has sold out on Amazon, but you can look elsewhere for it online for now, or get it in person at a Best Buy, GameStop, Target, or GAME. Hit the break for the full press release. Read more
Much like the highly anticipated Ouya, another crowd-sourced Android-powered gaming console has been delayed due to unforeseen circumstances. The GameStick, originally announced around the beginning of the year, has delayed the first non-developer run of systems to its Kickstarter backers by about a month, citing an unfinished UI as the cause of the delay.
On the bright side, the manufacturing tooling is finished and the first run of GameStick’s have rolled off the line, including a last-minute change which entailed redesigning the analog sticks for easy removal, allowing users to apply custom decals. Early backers should expect theirs to ship sometime this August with a retail release sometime this fall. Hit the source for the full update from the GameStick team.
If it runs Android, it’s going to be tinkered with. The new, yet-to-be-released OUYA console is no exception. Some devs on XDA have officially unofficially ported CWM recovery to the little gaming box. This opens the doors for flashing custom ROMs and kernels on the box, although since the device is really aimed at controlling your TV, I wouldn’t expect to see too many ROMs for the OUYA. Performance-tuned kernels are definitely possible, though.
The device will need to be rooted first, but if you’re interested, hit the links below to check out how it’s done.