Ouya recently released a new software update to their Android-powered gaming console which includes some bug-fixes and improvements that deal with the discoverability of games.
The user-interface has been slightly tweaked— games that were previously downloaded are now found in the back row in the Discover section. Games that you don’t currently have will now be more visible… obviously a marketing move by the company. There are a few other adjustments, including the option to “bury” games that you are not interested in, and a notification that will tell you when a game has finished downloading and is ready to be played.
Ouya provided a change-log of the bug-fixes, which include:
– Fixed an issue where sometimes a system update would cancel and not inform the user, so only a blank downloading bar would appear.
– Fixed an issue where high bandwidth could actually cause performance issues and crashes while navigating menus.
– Fixed an issue that could cause the OUYA to overheat in some cases.
– Fixed a handful of crashes that could occur after browsing DISCOVER for a long period of time.
Solid update for the console, and there may me more to come in the near future regarding external storage support.
The Kickstarter favorite, OUYA, has been officially released to retailers and is flying off shelves at $100 a pop. The console was originally supposed to launch on June 4, but after a slight delay, it’s finally here. This is great news, however some of the Kickstarter backers haven’t received their consoles yet, but founder Julie Uhrman is working overtime to resolve the issue. The package comes with the console itself, a controller, an HDMI cable, and batteries for $100, and you can purchase additional controllers for $50 each. OUYA has sold out on Amazon, but you can look elsewhere for it online for now, or get it in person at a Best Buy, GameStop, Target, or GAME. Hit the break for the full press release. Read more
Much like the highly anticipated Ouya, another crowd-sourced Android-powered gaming console has been delayed due to unforeseen circumstances. The GameStick, originally announced around the beginning of the year, has delayed the first non-developer run of systems to its Kickstarter backers by about a month, citing an unfinished UI as the cause of the delay.
On the bright side, the manufacturing tooling is finished and the first run of GameStick’s have rolled off the line, including a last-minute change which entailed redesigning the analog sticks for easy removal, allowing users to apply custom decals. Early backers should expect theirs to ship sometime this August with a retail release sometime this fall. Hit the source for the full update from the GameStick team.
If it runs Android, it’s going to be tinkered with. The new, yet-to-be-released OUYA console is no exception. Some devs on XDA have officially unofficially ported CWM recovery to the little gaming box. This opens the doors for flashing custom ROMs and kernels on the box, although since the device is really aimed at controlling your TV, I wouldn’t expect to see too many ROMs for the OUYA. Performance-tuned kernels are definitely possible, though.
The device will need to be rooted first, but if you’re interested, hit the links below to check out how it’s done.
We have good news and bad news regarding the Ouya gaming console. The good is that they secured an additional $15 million in new funding to help meet increased demand. Now with the bad: Remember that June 4th launch that we reported about? Unfortunately that has been delayed, but thankfully not too much. They are now looking at launching June 25, which ironically is just after the E3 Gaming show. I guess there is one other piece of good news in that they were able to fix an issue they had with the controller’s buttons getting stuck under the faceplate. All units will have the updated controller.
At this point there doesn’t seem to be a delay for those that were Kickstarter backers, which should be fulfilled by the end of May. Full press release after the break.
For some buyers, the ability to repair a device can make or break a sale. Being able to make simple repairs on your stuff is always nice, but many manufacturers are going with new hardware that’s extremely difficult to fix in order to cut costs and keep devices small. Fortunately, the Ouya console doesn’t have that problem. According to iFixit, the Android powered game console is a very straightforward, cleanly assembled device. All the components are easily removed and easily tucked back into the device. This is also good news for people who like to take apart their electronics for thorough cleaning. All of this nets the Ouya a 9 out of 10 on the repairability scale.
One thing that stood out is that the Ouya is actually weighed down with small metal balls. There’s five weights to keep the device balanced against cables from pulling it off a table or desk. In an age of light, portable electronics, seeing a device intentionally add weight is definitely out of the ordinary.
If you’re on the fence about picking up a OUYA console when they become available in the next few months, you should know that OUYA has reached 10,000 developers officially on board for their console. That’s an extraordinarily large number of developers working to bring their games to the little Android-powered box. If game selection has been one of your worries for the console, I think you can safely put that fear to rest.
The OUYA box has received quite a bit of interest from partners, developers, and consumers alike, and the anticipation for that June 4th release just keeps growing with news like this. Are any of you picking up one of these? Let us know in the comments.
source: Games Industry
OUYA ‘s founder and CEO Julie Uhrman has posted a blog on Kickstarter detailing the road map for consoles heading to early backers. I don’t know about anyone else but I am really excited to see that OUYA has their ducks in a row like this. In this roadmap she explains that they have changed one of their partners to speed up production by a few days, as well as put more OUYA reps on the ground to speed things up.
OUYA has done a great job of listening to early adopters of their developer consoles, and has worked rigorously to address issues and concerns that have been reported. According to OUYA, they have fixed identified issues for their upcoming June roll out. Their promise to consumers, to “continue to obsess over quality and performance“.
Some of the overall improvements to the final product include both hardware and software improvements. Here is a list OUYA has for each:
Problem: Battery Covers on front of unit fell off easily during shipping.
Fix: Add additional magnets to cover plats to improve security.
Problem: Current software iteration has a few key components issues, such as lack of storage, complicated installation processes, and a lack of controller support for video players.
Fix: Added numerous software fixes, to include options not necessarily addressed by developers, such as:
- External storage for games
- Simpler game install process
- More metrics for developers
- Controller support for video players
- More payment options Read more
Early backers of the OUYA game console got a nice surprise this week when Julie Uhrman, the project’s founder, announced consoles had shipped already. If you were one of those supporters, your unit should be arriving any day now. When the units arrive, new owners will find:
- 104 titles will be immediately available with many more on the way
- OUYA will require an update on first launch but it will be ultra quick
- You’ll need a credit/debit card to download games… even free ones
- OUYA supports up to 4 controllers and although you can buy more, it’ll work with Xbox/PS3 controllers among others
The folks at OUYA indicate they will be launching at retail locations starting June 4th. In an interesting little twist,they also announced plans are available for anyone who wants to 3D print an OUYA for themselves.