While there are millions upon millions of users of mobile social gaming, there are far fewer people that are actually up to date with the business aspects of the industry behind the games. Those that are will likely be familiar with GREE and OpenFeint, two giants in the social gaming industry, with GREE being the largest company in the business in Japan and OpenFeint being the largest in the U.S. Until today, that is, with GREE announcing their acquisition of the U.S. powerhouse. The good news here is that the entire OpenFeint employee base, including CEO Jason Citron, will be staying with the company, insuring that the transition will be smooth and hopefully nigh unnoticeable. Time will tell what this means for customers, but the idea is that this will catapult OpenFeint even further into the mobile gaming scene, a plus for GREE, OpenFeint (obviously), and the OpenFeint fanbase. Full press release after the break.
Still have that Commodore 64 collecting dust in your garage whilst being connected to that old 19 inch black and white CRT? We hear ya, why dust it off when you can get a good old game of Space Taxi going on your Android device? Good thing for us oldtimer gamers that XDA member aposhtol and a friend got together and made AndroCabLite for Android where you get similar style gameplay with a nice interface and updated graphics. Here’s a message from the developer;
me and my friends developed an action game based on Commodore 64 game Space Taxi. Objective of this game is to transport passengers in your cab from one platform to another. A “Lite” free version is available in Android Market. Full version is coming soon. Feel free to comment and rate :)
You can pick up this app from Talk Android Apps here. Give it a go Disco Disco, hail a space taxi.
If you like online poker, and don’t like being stuck to a computer to do it, then Live Holdem Poker Pro is the app for you. The single best feature of this app is that it’s Free! Yup, it’s free. Then the rest of the cool features kick in, like single sign on with Facebook instead of having to sign up (even though it’s fast and easy). The facebook single sign-on feature not only uses your facebook info to get you playing, but there’s also a facebook app for the same game. So any credits you win and stats will be viewable either through your facebook apps, or through your Android app, it’s all the same. Sweet!
As you can see, the game itself is pretty well made, the table view is easy to know what’s going on at any time, and it always prompts you for when it’s your turn. Rather than playing the computer, you’re playing with live people online, which always makes the game just that much more realistic. Some other features of the game include the following:
- Live Chat
- Personal Avatars
- Shootout tournament mode
- Sit-n-Go tournamet Mode
- Ring Games
- Free daily Gold
- Lottery Draw
- 200+ Virtual goods you can send ppl on tables
- Facebook connect for fast registration (optional)
- Save to SD car
All in all, this game is great to play, the gameflow is seemless, and they start you off with 5000 credits. If you want, there are ways to earn more free credits through promos and surveys, or you can just make an in-app purchase for more as well, your choice. Easily the best and largest online Android Poker game there is. Grab it below, and maybe we can sit at a table together…I’m not that good. :)
In a new report from research firm Flurry Analytics, Nintendo is starting to feel the pressure from mobile gaming, particularly from Android and iOS devices more than any other. As we showed yesterday, Android apps in the market are over 350,000, with a good percentage of those being games. Major game developer companies like EA see the potential and have ported or re-created many games for the mobile platform such as Madden and Tiger Woods Golf. These games are obviously not the quality you’d get for a PS3 or Xbox 360 console, which is mainly why the consoles haven’t been affected by the mobile gaming growth. The same cannot be said for the Nintendo DS and PSP handheld systems.
Pricing likely has a lot to do with the mobile gaming growth as titles for the PSP or Nintendo DS range from 19.99 – 39.99 for newer titles, where most games for Android won’t go over $4.99. The attraction is clearly money related, but also, Nintendo and PS emulators have been in the Android Market for some time which can provide many of the classic games you’d see for sale otherwise.
As all of you in-the-know people are aware (and if you’re on this site, clearly you’re in the know), Android has seen an exponential increase in sales and users over the past couple of years. Not wanting to miss the opportunity to bring their hard work to a larger user base, many iOS developers have been making Android versions of their apps. Jumping into a completely different app development ecosystem can be a daunting task however, and Scoreloop wants to ease that process as much as possible. With the launch of their “Go Android” program, Scoreloop has put in place a support system to help developers with porting, testing, and launching an app in the Android Market. Scoreloop also offers an SDK for enabling cross-platform gameplay, ensuring that early adopters of the Android ports will have actual opponents to play against. For Android users and iOS developers alike, this sounds like a great opportunity. What are your thoughts? Let us know in the comments! Full press release after the break.
OpenFeint has been pushing to boost game development on the Android platform for quite a while, and has got a nice assortment of games that they’ve developed themselves. However, they’re looking to help taking Android gaming even farther, but partnering up with Chinese developer The9 to promote Android game development by funding developers transitioning to the Android platform.
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While Android has come a long way in the gaming world, there are many who contest that it is still very inferior to Apple as a gaming platform. Protagonists love to cite “fragmentation” and an obstacle to developers, saying that it’s just not worth it for people to make game for the Android platform. Well, Spacetime Studios, deveopers of the wildly successful mobile MMO Pocket Legends, would argue that point.
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The Sony Ericsson Xperia Play has been seeing a fair amount of action online, and Sony is looking to cement the Xperia Play into gaming minds and hearts alike. How do you do that? Push the Xperia Play into the hands of professional gamers that’s how.
Sony will be teaming up with Havok, who provides tools that are used in high-profile games like Epic Mickey, Fallout New Vegas, Uncharted 2, Demon’s Soul and Bioshock 2. Given the tools are cross-platform, this may give the Xperia Play a little boost in popularity, regardless of favorites.
Sony will also be teaming up with MLG (Major League Gaming), which is a smart move to push this device into gaming spotlights, thus giving it the appearance of a gaming platform, rather than just another smartphone. The Xperia Play will be the official device of the MLG.
We know that the Xperia Play will be hitting Verizon in the U.S, as well as O2 in the UK, but we haven’t heard much about where else it may be heading. Rogers Canada will be launching the Xperia Play this Spring as well, but we now see that the Xperia Play is htting the FCC again for GSM approval. More specifically, for GSM bands 900/2100MHz 3G, which are used in Asia and Europe more than other parts of the world.
Makes you wonder where the Xperia Play will be launching next, seeing as it’s getting FCC approval for Global GSM bands.
The hugely popular sandbox building game Minecraft will be coming to Android platform sometime later this year according to the game developer Mojang. The game has sold it’s millionth copy in January this year, and is still in beta form, meaning it’s actually got some 8-bit lovers enough that the developer thinks it’s time to move onto other platforms.
There was consideration from the developer to get a third party company to put Minecraft into mobile form for Mojang, but they decided its best to keep it in the family, and work it out themselves. No solid dates yet on the release, or cost if any, but we’ll keep you posted!
[via Android Central]