Android coming to your car’s dashboard was inevitable.
The plans have been pretty much laid out already, and the market is definitely clamoring for it. Apple is even releasing CarPlay to rival the upcoming system from Google.
As of now, it’s going by the name of “Auto Link OS,” (possibly a developmental-stage name — we say this because it doesn’t sound as pretty as “CarPlay”) and Google will be unveiling it at its I/O developers conference in San Francisco next week.
Because there are so many different Android devices (and so many variants of those individual devices), developers tend to begin programming their apps on iOS before putting together the resources (and endless hours) to begin porting their creations to Android.
Developing for Android is an arduous task, and Google knows it. That’s why the company will soon be making a concerted effort to streamline the development process. Google has also pushed manufacturers/carriers to stay as close to stock Android as possible by criticizing bloatware and OEM custom skins. But with different phones running different processors, having different amounts of RAM, different screen sizes/resolutions, etc., it’s tough to make sure an app will work seamlessly across the platform, no matter what Google does to ease the process. Android’s vast device offering can be seen as a major strength (and something that has led the platform to be an industry leader in market share) but it’s also been a weakness from the development side.
comScore has released their latest numbers for the U.S. smartphone market from April 2014 showing Samsung and Android continue to grow at the expense of almost everyone else. Samsung saw the number of smartphone subscribers owning one of their devices grow by a full percentage point since January 2014, up to 27.7% of the market. Of the top five manufacturers, Samsung was the only one to see growth during that period with both Apple and LG suffering the biggest losses of 0.2% and 0.4% respectively. Motorola and HTC also saw their market share slip slightly.
Crittercism, a company that works to improve mobile application performance, has found that tech-friendly cities have a clear preference as to what mobile operating systems are more favorable. A tech-friendly city is one that is, unsurprisingly, technologically advanced. The cities that made the list are some of the largest in the United States.
The results of the study were mixed as some cities favor Android and others went the way of Apple’s iOS. The top two iOS cities were San Francisco and New York. Being in the New York Metropolitan Area, I can firmly agree that iOS devices are predominantly carried around. San Francisco, on the other hand, is nearby Apple’s headquarters in Cupertino. Other cities that were more so leaning iOS include Chicago, Fort Worth, and Jacksonville. Cities that heavily prefer Android are San Antonio, Phoenix, and Detroit. Even Houston and El Paso were high on Android’s side, but it was basically split even with iOS.
What have you noticed? Is your area Android and iOS favorable?
Beats Music continues its quest to become a big time player in the streaming music market and now tries to do so with the backing of Apple after being bought for $3 billion. It is still unclear exactly how Apple sees Beats Music in relation to the rest of their ecosystem, especially in light of iTunes, but Tim Cook says it will eventually be integrated with iTunes Radio. All indications are that they plan to continue to offer Beats Music on both the Android and Windows platforms. To help entice the curious, some tweaks have been made to pricing for the service and the trial period.
With the financial backing of Apple, an annual subscription to Beats Music will now run $99.99, down from the previous $119.88 price point. Apple has also doubled the trial period from seven days up to fourteen days.
Are you interested in checking out Beats Music in light of these adjustments and Apple’s involvement?
Earlier this month Apple managed to prevail in a case against Samsung over some patent violations in smartphones. However, the jury took much of the wind out of Apple’s sails when it awarded the company only $119 million in damages, much less than the more than $2 billion Apple was seeking. Apple seems to think the relatively insignificant amount of damages awarded in court is sufficient to justify a sales ban on Samsung products based on a recent court filing.
Apple has won a broad injunction over Samsung in The Netherlands. The decision was reached by the District Court of The Hague this morning, and the case has been dragging on for almost 3 years.
The case was originally awarded to Apple back in 2012, however a German court ruled in favor of Samsung on the same patent. Samsung contested Apple’s win in The Hague for another year, after which the case was again ruled in Apple’s favor. The patent itself refers to Apple’s simplification of navigating and manipulation of photos, and is known as the “bounce back” patent.
Here’s some news to cheer about, Android fanboys.
According to a study conducted by Millward Brow, an independent research company, Google experienced a 40 percent increase in brand value between 2013 and 2014, while Apple experienced a 20 percent loss in value. Pretty significant, right?
Well, the changes in brand value seem to have put Google on top, moving from the second position, swapping with Apple, which was the previous top dog on the list.
Everybody deals with those pesky in-app purchases from time to time, especially in mobile games. The in-app purchases help developers make money by luring potential customers in with a free (and often very limited) game, then hitting them with a paywall a few hours in. Sometimes levels are locked if you don’t pay for them, and sometimes leveling up your character is incredibly tedious if you don’t spend real money on in-game currency.