Gingerbread doubles current Android devices while Froyo loses grip

by Dustin Karnes on
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Pie charts: admit it, you love them. Especially when they pertain to Android statistics. What’s that? You don’t? Well then… why don’t you have a seat right over there…

But, enough shenanigans. According to the latest poll of Android devices from the Android Developers Site, Froyo is holding strong as king of the Android hill, showing up on a whopping 59.4% of all Google-loving devices; However, that number is actually down from the previous 64.6 percent for the last couple weeks in June. The version picking up slack? Gingerbread, of course! Our tasty baked treat comes in at 18.6%, double what it was in the previously mentioned time frame. Honeycomb comes in at 0.9%.

What do you think of these numbers? Be sure to let us know what you would like to see on the latest devices in the comments below.

[via Android Developers Site]

Press Release: Samsung Android Developer Forum now online

by Adam Johnson on
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Today Samsung has launched the Android Developer Forum. This new forum will provide Android specific access to technical support and functionality for the Android platform. With-in this forum you’ll have access to Samsung Android device technical specs, so you as the developer can determine which device would be the best fit for use with the application you’re developing. You will have at your disposal, Samsungs tools and Software Development Kits (SDK). Developers can also make use of the Knowledge Base which will contain a growing number of technical documents, notes and guides. Also included in this wealth of information is Samsungs remote service, Lab.dev. As a member of Samsung Mobile Innovator, you’ll have access to Samsungs Remote Test Labratory (RTL), which is defined by Samsung as the following:

RTL is a remote test laboratory that allows the installation and testing, over the Web, of applications on Samsung devices.
It is the best way to reduce your development costs and make your applications compatible and easy to use on Samsung devices.
RTL provides real-time online access to networked Samsung mobile devices for remote application development and testing.
It’s the easiest way to verify application functionality before deployment.

Hit the break for the official press release from Samsung Mobile.

» Read the rest

Google TV To Get Android 3.1 And The Android Market This Summer

by Joe Sirianni on
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More great news is trickling out of Google I/O today and as expected, it’s regarding Google TV.  Google has announced that this summer Google TV will be upgraded to Android 3.1 and access to the Android Market will soon follow.  According to developer Mike Cleron, developers will be able to use the Vanilla Honeycomb SDK to build applications for the platform.  In addition, a few other vendors are jumping on board, such as Samsung, Vizio, Logitech and Sony.  This still begs the question though, what about Toshiba, Sharp and LG?  In any event, we can’t wait to see what developers do with the platform.  Let us know what you think of it all in the comments below.  Own a Google TV enabled device?  Feel free to tell us what you’d like to see come to the platform in future updates?   » Read the rest

Froyo source code released for Samsung Fascinate

by Dustin Karnes on
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Could it be? Could it possibly BE!? Yes folks, you read right – Samsung has released the source code for the Fascinate. This means some killer development in the 2.2.1 world, and pretty soon, thanks to sites like xda-developers.

The released version is ED01, and it has tons of Fascinate users bouncing with joy. We personally can’t wait to see the ROMs that come out for it now. You can check out the source code yourself at the source link below and searching for SCH-I500. Be sure to let us know what you think in the comments!

[via samsung]

Bing Maps SDK comes to Android [video]

by Dustin Karnes on
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Over at a company called InKnowledge, developers have come up with a native SDK for Bing Maps by Microsoft… for Android. The SDK is said to bring a plethora of map control options to the table, so if Google Maps (for whatever reason) isn’t your thing, then maybe you should check this out.

No javascript programming knowledge is required, as the SDK itself is in pure Java form. Interested in checking it out for yourself? You can download the SDK here, and be sure to hit the break for a video demo. Let us know if you like it in the comments!

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Google holding Honeycomb source code – not ready yet

by Jesse Bauer on
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Those who may be waiting to get their hands on the Android 3.0 source code may have a little while to wait as it was confirmed by Engadget that, following a report from BusinessWeek, Google will be hanging onto the source code because they essentially don’t feel it’s ready for people to hack it into pieces and start porting onto devices other than OEM tablets. Google had this to say;

Android 3.0, Honeycomb, was designed from the ground up for devices with larger screen sizes and improves on Android favorites such as widgets, multi-tasking, browsing, notifications and customization. While we’re excited to offer these new features to Android tablets, we have more work to do before we can deliver them to other device types including phones. Until then, we’ve decided not to release Honeycomb to open source. We’re committed to providing Android as an open platform across many device types and will publish the source as soon as it’s ready.

There you have it, no Honeycomb for a little while yet. No doubt Google has become a little hardened by Android’s “opensourceness’ when Android 3.0 was released originally for tablet use, when manufacturers continued and still continue to put Android 2.3 or earlier versions on their tablet offerings. Google isn’t saying it ‘won’t’ get released, just that they need to work out a few bugs yet. Stands to reason I say, look at how far Android has come since the first smartphone version came out. The same can be said for the first version designed for tablets. That said, I suspect we’ll see faster releases after Ice Cream starts making its way to devices in the near future.

[via engadget]

Scoreloop Assisting iOS Developers with Android Game Porting

by Mitch Wright on
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As all of you in-the-know people are aware (and if you’re on this site, clearly you’re in the know), Android has seen an exponential increase in sales and users over the past couple of years. Not wanting to miss the opportunity to bring their hard work to a larger user base, many iOS developers have been making Android versions of their apps. Jumping into a completely different app development ecosystem can be a daunting task however, and Scoreloop wants to ease that process as much as possible. With the launch of their “Go Android” program, Scoreloop has put in place a support system to help developers with porting, testing, and launching an app in the Android Market. Scoreloop also offers an SDK for enabling cross-platform gameplay, ensuring that early adopters of the Android ports will have actual opponents to play against. For Android users and iOS developers alike, this sounds like a great opportunity. What are your thoughts? Let us know in the comments! Full press release after the break.

via realwire

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HTC Evo 4G and Desire HD gets Honeycomb Ported

by Jesse Bauer on
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Android developers usually don’t like to wait around for a carrier or manufacturer to get the good stuff going on new OS’s. Probably why they send out the SDK’s anyway, get the hard work done by someone else more determined to fix it.

The two videos below highlight Honeycomb ported to teh HTC Evo 4G and the Desire HD, and although none of the buttons work properly, and the OS seems pretty sluggish at times, it still a few steps in the right direction.

Have a watch below and click the source links for details.

Tapjoy To Bring First Ever “Pay-Per-Action” App Distribution Service

by Joe Sirianni on
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It looks like things are getting better and better for Mr. Developer and his good friend Mrs Advertizer.  Tapjoy has recently announced that they will be offering a “mobile industry’s first” with their new Pay-Per-Action application distribution service.  The goal, obviously, is to improve the effectiveness of advertising and to benefit brand advertisers and mobile app developers.

More specifically, the new service will allow developers to reward the end user for completing a certain action within that application.  It could be completing a full tutorial, reaching a specific level on a game, or any other detailed action the developer would like.  The Pay-Per-Action model is said to deliver a higher return on investment as it tracks users’ actions, guaranteeing a high level of  value both for the developer and the user.

In addition, Tapjoy has teamed up with Apsalar, which is a mobile behavioral analytics company.  With the assistance of Apsalar’s software, advertisers or developers can better pin point and decipher conversion funnels in one or more applications.  Not a bad market to corner if you ask us.  The Pay-Per-Action SDK is bonded with Apsalar’s analytics platform.  It allows for grouping similar users together based on their patterns and user behaviors, thus making it effective for developers and advertisers to monetize on.  After all, it all comes down to the user experience right?  Well, this will be one method of improving just that.  Let us know what you think of it all in the comments below.

[via intomobile]

Android 2.3.3 SDK Presents New NFC Functionality

by Joe Sirianni on
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The Android Developers blog has announced a new SDK for Gingerbread, the update 2.3.3 will be offering some new functionality and capabilities to the OS for developers, in regards to near field communication.  ”NFC is an emerging technology that promises exciting new ways to use mobile devices, including ticketing, advertising, ratings, and even data exchange with other devices” said Xavier Ducrohet, a lead SDK tech with Google.  Ducrohet also mentioned that Google will be doing their best to bring us new functionality as it presents itself with the new and emerging technology.  Some of the new features that can be found with 2.3.3 include:

  • A comprehensive NFC reader/writer API that lets apps read and write to almost any standard NFC tag in use today.
  • Advanced Intent dispatching that gives apps more control over how/when they are launched when an NFC tag comes into range.
  • Some limited support for peer-to-peer connection with other NFC devices.

Check out the change log here, or hit up the source link for the developers post to read it in its entirety.  And if you’re a developer ready to give the kit a try yourself, you can grab it here.

[via androiddevelopersblog]