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Sep

17

2011

Lode Runner X Exclusively Launching For The Xperia PLAY

by Joe Sirianni
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Ahh, love it when a classic comes back to life.  The good folks over at Tozai Games, current holders of the popular game’s license, are bringing the addicting Lode Runner version directly to an Xperia Play near you.  We’ve got to thank Sony Ericsson for teaming up with Tozai Games to bring us yet again another time killer.  Lode Runner X, as it will be called, should be arriving on devices some time later this year.  Here’s to hoping it doesn’t dissapoint and stays true to the classic.  Hit the break for another screen shot and to check out an interview with Scott Tsumura of Tozai Games.  As always, don’t forget to let us know what you think in the comments below.  

Press Release:

Lode Runner X from Tozai Games exclusively available on Xperia PLAY

16 September 2011, Tokyo, Japan – Sony Ericsson today announced a new relationship with Tozai Games*, adding to its growing portfolio of partnerships for flagship gaming smartphone Xperia™ PLAY. Continuing to build upon the Xperia PLAY’s broad catalogue of over 150 optimized titles, the partnership will bring the critically acclaimed console hit and gaming franchise “Lode Runner” to Android for the first time. From November 2011, it will be available exclusively on Xperia™ PLAY and other Xperia devices.

Scott K. Tsumura, Co-Founder, Tozai Games: “We’re delighted to be launching Lode Runner X on Xperia PLAY – the smartphone’s performance and physical controls add a great new dimension to our title which until now has only been available on traditional games consoles.”

Tim Harrison, Head of Content & Marketing Strategy for Sony Ericsson: “Xperia PLAY is a unique Android smartphone that sets a new standard in mobile gameplay and we are committed to bringing more exclusive content to the device. Lode Runner is a franchise with great resonance in the gaming community, so we are particularly looking forward to bringing this brand new and exclusive version to Xperia PLAY.’

Sony Ericsson continues to make Xperia™ PLAY available to more consumers in more markets around the world. The smartphone will soon go on sale in the US on the AT&T network and on the 14th September, the company announced that Xperia™ PLAY will launch in Japan with NTT DOCOMO in Autumn 2011.

Interview with Tozai’s Scott Tsumura


How did you get started as a game developer?

In 1976, I started as a developer for arcade games and helped to bring several notable products to market, such as Moon Patrol and Kung-Fu Master. I also was responsible for bringing Japanese titles to the U.S. and conversely, introducing U.S.-made computer games to Japan, including Lode Runner. I attribute Lode Runner, a game that I encountered while temporarily working in the U.S., as the catalyst for moving here and driving my passion for gaming.

What first got you interested in mobile gaming, and what do you think the future of mobile gaming is?

Travelling back and forth from Japan for business, I was constantly carrying mobile phones, which at the time were very bulky and heavy and had no display for games. As mobile phones got smaller and cheaper, their popularity grew and mobile gaming began.  Today, smartphones have the screen resolution and processing power to play console games.  So, I believe the future of mobile gaming will be based on strong multiplayer experiences.

Can you tell us about your history with Lode Runner?

The original game, called Kong, was invented as a PC game by Doug Smith in 1982, and became published under the title Lode Runner. I was responsible for gathering a team of developers, and worked directly with Doug to publish several versions for Japan. In 1984, I helped developed the arcade version and numerous sequels, which marked the first-ever PC game to launch as an arcade version. At Tozai Games, I have continued to oversee the development of Lode Runner versions to other platforms. Now, I’m excited to be working closely with Southend Interactive to develop Lode Runner X for the Xperia™ PLAY.

How was the game ported from console to Android™ mobile?

We are working with Southend Interactive to build Lode Runner X. They used their own in-house game engine called the PBX. The engine provides support for a diversity of platforms including native Android, XBOX 360 and PS3. Utilizing this compatibility, they are able to transfer the gameplay logic without rewriting anything. Rendering, controls, sound playback and menus needed to be adapted for the PBX Android interfaces to complete the port. All assets needed to be updated as well. Texture resolutions and the level of detail of models needed to be decreased slightly, as well as changing texture and sound compression.

Are there any special features or new levels planned for Lode Runner X?

Lode Runner X for the Xperia™ PLAY will have the full journey mode and all the single player puzzles of the console version, including all of the environments and special features. But, the puzzles were so well received that we are considering adding some brand new puzzles to this version.

Do you have any final comments about developing Lode Runner X for the Xperia™ PLAY?

Developing to the Xperia™ PLAY doesn’t differ from developing to any other Android device. Sony Ericsson provides libraries and source code for utilizing the Xperia™ PLAY controller as well as how to display an Xperia™ PLAY compatible game in the Xperia™ PLAY Game Launcher. As the Xperia™ PLAY device is Android 2.3 enabled you also have the possibility to utilize the “Native Activity” library. This renders all Java code obsolete, making the games pure C++ code, which increases performance and simplifies the work flow.

We (at Tozai Games) are really pleased to be working with Sony Ericsson to bring Lode Runner X to this newest platform. The playability of the game on a mobile device with dedicated controls will be really exciting for a wide range of gamers. It’s a great opportunity to bring the most enjoyable gaming experience from console to mobile.

[via eurodroid]

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Comments

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